/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _GL_SHARED_GROUP_H_ #define _GL_SHARED_GROUP_H_ #define GL_API #ifndef ANDROID #define GL_APIENTRY #define GL_APIENTRYP #endif #include "TextureSharedData.h" #include #include #include #include #include #include #include #include #include #include "ErrorLog.h" #include #include "auto_goldfish_dma_context.h" #include "IndexRangeCache.h" #include "SmartPtr.h" struct BufferData { BufferData(); BufferData(GLsizeiptr size, const void* data); // General buffer state GLsizeiptr m_size; GLenum m_usage; // Mapped buffer state bool m_mapped; GLbitfield m_mappedAccess; GLintptr m_mappedOffset; GLsizeiptr m_mappedLength; uint64_t m_guest_paddr; // Internal bookkeeping std::vector m_fixedBuffer; // actual buffer is shadowed here IndexRangeCache m_indexRangeCache; // DMA support AutoGoldfishDmaContext dma_buffer; }; class ProgramData { private: typedef struct _IndexInfo { GLint base; GLint size; GLenum type; GLint hostLocsPerElement; GLuint flags; GLint samplerValue; // only set for sampler uniforms } IndexInfo; GLuint m_numIndexes; IndexInfo* m_Indexes; bool m_initialized; std::vector m_shaders; public: enum { INDEX_FLAG_SAMPLER_EXTERNAL = 0x00000001, }; ProgramData(); void initProgramData(GLuint numIndexes); bool isInitialized(); virtual ~ProgramData(); void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type); void setIndexFlags(GLuint index, GLuint flags); GLuint getIndexForLocation(GLint location); GLenum getTypeForLocation(GLint location); GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target); bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target); bool attachShader(GLuint shader); bool detachShader(GLuint shader); size_t getNumShaders() const { return m_shaders.size(); } GLuint getShader(size_t i) const { return m_shaders[i]; } }; struct ShaderData { typedef std::vector StringList; StringList samplerExternalNames; int refcount; std::vector sources; }; class ShaderProgramData { public: ShaderData shaderData; ProgramData programData; }; class GLSharedGroup { private: SharedTextureDataMap m_textureRecs; std::map m_buffers; std::map m_programs; std::map m_shaders; std::map m_shaderPrograms; std::map m_shaderProgramIdMap; mutable android::Mutex m_lock; void refShaderDataLocked(GLuint shader); void unrefShaderDataLocked(GLuint shader); uint32_t m_shaderProgramId; public: GLSharedGroup(); ~GLSharedGroup(); bool isShaderOrProgramObject(GLuint obj); BufferData * getBufferData(GLuint bufferId); SharedTextureDataMap* getTextureData(); void addBufferData(GLuint bufferId, GLsizeiptr size, const void* data); void updateBufferData(GLuint bufferId, GLsizeiptr size, const void* data); void setBufferUsage(GLuint bufferId, GLenum usage); void setBufferMapped(GLuint bufferId, bool mapped); GLenum getBufferUsage(GLuint bufferId); bool isBufferMapped(GLuint bufferId); GLenum subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, const void* data); void deleteBufferData(GLuint); bool isProgram(GLuint program); bool isProgramInitialized(GLuint program); void addProgramData(GLuint program); void initProgramData(GLuint program, GLuint numIndexes); void attachShader(GLuint program, GLuint shader); void detachShader(GLuint program, GLuint shader); void deleteProgramData(GLuint program); void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name); GLenum getProgramUniformType(GLuint program, GLint location); GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const; bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target); bool isShader(GLuint shader); bool addShaderData(GLuint shader); // caller must hold a reference to the shader as long as it holds the pointer ShaderData* getShaderData(GLuint shader); void unrefShaderData(GLuint shader); // For separable shader programs. uint32_t addNewShaderProgramData(); void associateGLShaderProgram(GLuint shaderProgramName, uint32_t shaderProgramId); ShaderProgramData* getShaderProgramDataById(uint32_t id); ShaderProgramData* getShaderProgramData(GLuint shaderProgramName); void deleteShaderProgramDataById(uint32_t id); void deleteShaderProgramData(GLuint shaderProgramName); void initShaderProgramData(GLuint shaderProgram, GLuint numIndices); void setShaderProgramIndexInfo(GLuint shaderProgram, GLuint index, GLint base, GLint size, GLenum type, const char* name); }; typedef SmartPtr GLSharedGroupPtr; #endif //_GL_SHARED_GROUP_H_