// Generated Code - DO NOT EDIT !! // generated by 'emugen' #ifndef GUARD_gl_encoder_context_t #define GUARD_gl_encoder_context_t #include "IOStream.h" #include "ChecksumCalculator.h" #include "gl_client_context.h" #include "glUtils.h" #include "GLEncoderUtils.h" struct gl_encoder_context_t : public gl_client_context_t { IOStream *m_stream; ChecksumCalculator *m_checksumCalculator; gl_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator); virtual uint64_t lockAndWriteDma(void*, uint32_t) { return 0; } }; #endif // GUARD_gl_encoder_context_t