/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _GL2_ENCODER_H_ #define _GL2_ENCODER_H_ #include #include "gl2_enc.h" #include "GLClientState.h" #include "GLSharedGroup.h" #include #include class GL2Encoder : public gl2_encoder_context_t { public: GL2Encoder(IOStream *stream, ChecksumCalculator* protocol); virtual ~GL2Encoder(); void setDrawCallFlushInterval(uint32_t interval) { m_drawCallFlushInterval = interval; } void setHasAsyncUnmapBuffer(int version) { m_hasAsyncUnmapBuffer = version; } void setNoHostError(bool noHostError) { m_noHostError = noHostError; } void setClientState(GLClientState *state) { m_state = state; } void setVersion(int major, int minor, int deviceMajor, int deviceMinor) { m_currMajorVersion = major; m_currMinorVersion = minor; m_deviceMajorVersion = deviceMajor; m_deviceMinorVersion = deviceMinor; } void setClientStateMakeCurrent(GLClientState *state, int majorVersion, int minorVersion, int deviceMajorVersion, int deviceMinorVersion) { m_state = state; m_state->fromMakeCurrent(); m_currMajorVersion = majorVersion; m_currMinorVersion = minorVersion; m_deviceMajorVersion = deviceMajorVersion; m_deviceMinorVersion = deviceMinorVersion; } void setSharedGroup(GLSharedGroupPtr shared) { m_shared = shared; if (m_state && m_shared.Ptr()) m_state->setTextureData(m_shared->getTextureData()); } int majorVersion() const { return m_currMajorVersion; } int minorVersion() const { return m_currMinorVersion; } void setExtensions(const char* exts, const std::vector& extArray) { m_currExtensions = std::string(exts); m_currExtensionsArray = extArray; } bool hasExtension(const char* ext) const { return m_currExtensions.find(ext) != std::string::npos; } const GLClientState *state() { return m_state; } const GLSharedGroupPtr shared() { return m_shared; } void flush() { m_stream->flush(); } void setInitialized(){ m_initialized = true; }; bool isInitialized(){ return m_initialized; }; virtual void setError(GLenum error){ m_error = error; }; virtual GLenum getError() { return m_error; }; void override2DTextureTarget(GLenum target); void restore2DTextureTarget(GLenum target); void associateEGLImage(GLenum target, GLeglImageOES eglImage); // Convenience functions for buffers GLuint boundBuffer(GLenum target) const; BufferData* getBufferData(GLenum target) const; BufferData* getBufferDataById(GLuint buffer) const; bool isBufferMapped(GLuint buffer) const; bool isBufferTargetMapped(GLenum target) const; private: int m_currMajorVersion; int m_currMinorVersion; int m_deviceMajorVersion; int m_deviceMinorVersion; std::string m_currExtensions; std::vector m_currExtensionsArray; bool m_hasAsyncUnmapBuffer; bool m_initialized; bool m_noHostError; GLClientState *m_state; GLSharedGroupPtr m_shared; GLenum m_error; GLint *m_compressedTextureFormats; GLint m_num_compressedTextureFormats; GLint *getCompressedTextureFormats(); GLint m_max_combinedTextureImageUnits; GLint m_max_vertexTextureImageUnits; GLint m_max_textureImageUnits; GLint m_max_cubeMapTextureSize; GLint m_max_renderBufferSize; GLint m_max_textureSize; GLint m_max_3d_textureSize; GLint m_max_vertexAttribStride; GLint m_max_transformFeedbackSeparateAttribs; GLint m_max_uniformBufferBindings; GLint m_max_colorAttachments; GLint m_max_drawBuffers; GLint m_max_atomicCounterBufferBindings; GLint m_max_shaderStorageBufferBindings; GLint m_max_vertexAttribBindings; GLuint m_ssbo_offset_align; GLuint m_ubo_offset_align; std::vector m_fixedBuffer; uint32_t m_drawCallFlushInterval; uint32_t m_drawCallFlushCount; bool m_primitiveRestartEnabled; GLuint m_primitiveRestartIndex; void calcIndexRange(const void* indices, GLenum type, GLsizei count, int* minIndex, int* maxIndex); void* recenterIndices(const void* src, GLenum type, GLsizei count, int minIndex); void getBufferIndexRange(BufferData* buf, const void* dataWithOffset, GLenum type, size_t count, size_t offset, int* minIndex_out, int* maxIndex_out); void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const; void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0); void flushDrawCall(); bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget); void updateHostTexture2DBindingsFromProgramData(GLuint program); bool texture2DNeedsOverride(GLenum target) const; bool isCompleteFbo(GLenum target, const GLClientState* state, GLenum attachment) const; bool checkFramebufferCompleteness(GLenum target, const GLClientState* state) const; // Utility classes for safe queries that // need access to private class members class ErrorUpdater; template class ScopedQueryUpdate; // General queries void safe_glGetBooleanv(GLenum param, GLboolean *val); void safe_glGetFloatv(GLenum param, GLfloat *val); void safe_glGetIntegerv(GLenum param, GLint *val); void safe_glGetInteger64v(GLenum param, GLint64 *val); void safe_glGetIntegeri_v(GLenum param, GLuint index, GLint *val); void safe_glGetInteger64i_v(GLenum param, GLuint index, GLint64 *val); void safe_glGetBooleani_v(GLenum param, GLuint index, GLboolean *val); // API implementation glGetError_client_proc_t m_glGetError_enc; static GLenum s_glGetError(void * self); glFlush_client_proc_t m_glFlush_enc; static void s_glFlush(void * self); glPixelStorei_client_proc_t m_glPixelStorei_enc; static void s_glPixelStorei(void *self, GLenum param, GLint value); glGetString_client_proc_t m_glGetString_enc; static const GLubyte * s_glGetString(void *self, GLenum name); glBindBuffer_client_proc_t m_glBindBuffer_enc; static void s_glBindBuffer(void *self, GLenum target, GLuint id); void doBindBufferEncodeCached(GLenum taret, GLuint id); glBufferData_client_proc_t m_glBufferData_enc; static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); glBufferSubData_client_proc_t m_glBufferSubData_enc; static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); glGenBuffers_client_proc_t m_glGenBuffers_enc; static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers); glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); glDrawArrays_client_proc_t m_glDrawArrays_enc; static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); glDrawElements_client_proc_t m_glDrawElements_enc; static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); glDrawArraysNullAEMU_client_proc_t m_glDrawArraysNullAEMU_enc; static void s_glDrawArraysNullAEMU(void *self, GLenum mode, GLint first, GLsizei count); glDrawElementsNullAEMU_client_proc_t m_glDrawElementsNullAEMU_enc; static void s_glDrawElementsNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); glGetIntegerv_client_proc_t m_glGetIntegerv_enc; static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); glGetFloatv_client_proc_t m_glGetFloatv_enc; static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); glGetBooleanv_client_proc_t m_glGetBooleanv_enc; static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); glGetInteger64v_client_proc_t m_glGetInteger64v_enc; static void s_glGetInteger64v(void* self, GLenum param, GLint64* val); glGetBooleani_v_client_proc_t m_glGetBooleani_v_enc; static void s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val); glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc; static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc; static void s_glEnableVertexAttribArray(void *self, GLuint index); glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc; static void s_glDisableVertexAttribArray(void *self, GLuint index); glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc; static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params); glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc; static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params); glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc; static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length); static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); static void s_glFinish(void *self); glLinkProgram_client_proc_t m_glLinkProgram_enc; static void s_glLinkProgram(void *self, GLuint program); glDeleteProgram_client_proc_t m_glDeleteProgram_enc; static void s_glDeleteProgram(void * self, GLuint program); glGetUniformiv_client_proc_t m_glGetUniformiv_enc; static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); glGetUniformfv_client_proc_t m_glGetUniformfv_enc; static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); glCreateProgram_client_proc_t m_glCreateProgram_enc; static GLuint s_glCreateProgram(void *self); glCreateShader_client_proc_t m_glCreateShader_enc; static GLuint s_glCreateShader(void *self, GLenum shaderType); glDeleteShader_client_proc_t m_glDeleteShader_enc; static void s_glDeleteShader(void *self, GLuint shader); glAttachShader_client_proc_t m_glAttachShader_enc; static void s_glAttachShader(void *self, GLuint program, GLuint shader); glDetachShader_client_proc_t m_glDetachShader_enc; static void s_glDetachShader(void *self, GLuint program, GLuint shader); glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc; static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); glGetShaderSource_client_proc_t m_glGetShaderSource_enc; static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc; static void s_glGetShaderInfoLog(void *self,GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc; static void s_glGetProgramInfoLog(void *self,GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc; static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); glUseProgram_client_proc_t m_glUseProgram_enc; glUniform1f_client_proc_t m_glUniform1f_enc; glUniform1fv_client_proc_t m_glUniform1fv_enc; glUniform1i_client_proc_t m_glUniform1i_enc; glUniform1iv_client_proc_t m_glUniform1iv_enc; glUniform2f_client_proc_t m_glUniform2f_enc; glUniform2fv_client_proc_t m_glUniform2fv_enc; glUniform2i_client_proc_t m_glUniform2i_enc; glUniform2iv_client_proc_t m_glUniform2iv_enc; glUniform3f_client_proc_t m_glUniform3f_enc; glUniform3fv_client_proc_t m_glUniform3fv_enc; glUniform3i_client_proc_t m_glUniform3i_enc; glUniform3iv_client_proc_t m_glUniform3iv_enc; glUniform4f_client_proc_t m_glUniform4f_enc; glUniform4fv_client_proc_t m_glUniform4fv_enc; glUniform4i_client_proc_t m_glUniform4i_enc; glUniform4iv_client_proc_t m_glUniform4iv_enc; glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc; glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc; glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc; static void s_glUseProgram(void *self, GLuint program); static void s_glUniform1f(void *self , GLint location, GLfloat x); static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v); static void s_glUniform1i(void *self , GLint location, GLint x); static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v); static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y); static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v); static void s_glUniform2i(void *self , GLint location, GLint x, GLint y); static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v); static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z); static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v); static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z); static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v); static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v); static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w); static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v); static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); glActiveTexture_client_proc_t m_glActiveTexture_enc; glBindTexture_client_proc_t m_glBindTexture_enc; glDeleteTextures_client_proc_t m_glDeleteTextures_enc; glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; glTexParameterf_client_proc_t m_glTexParameterf_enc; glTexParameterfv_client_proc_t m_glTexParameterfv_enc; glTexParameteri_client_proc_t m_glTexParameteri_enc; glTexParameteriv_client_proc_t m_glTexParameteriv_enc; glTexImage2D_client_proc_t m_glTexImage2D_enc; glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc; glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc; static void s_glActiveTexture(void* self, GLenum texture); static void s_glBindTexture(void* self, GLenum target, GLuint texture); static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc; static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers); glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc; static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers); glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc; static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer); glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc; static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height); glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc; static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc; static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers); glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc; static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers); glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc; static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer); glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc; static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc; static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc; static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params); glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc; static GLenum s_glCheckFramebufferStatus(void* self, GLenum target); // GLES 3.0-specific custom encoders // VAO (+ ES 2 extension) glGenVertexArrays_client_proc_t m_glGenVertexArrays_enc; glDeleteVertexArrays_client_proc_t m_glDeleteVertexArrays_enc; glBindVertexArray_client_proc_t m_glBindVertexArray_enc; glGenVertexArraysOES_client_proc_t m_glGenVertexArraysOES_enc; glDeleteVertexArraysOES_client_proc_t m_glDeleteVertexArraysOES_enc; glBindVertexArrayOES_client_proc_t m_glBindVertexArrayOES_enc; static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays); static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays); static void s_glBindVertexArray(void *self , GLuint array); // Mapped buffers static void* s_glMapBufferOES(void* self, GLenum target, GLenum access); static GLboolean s_glUnmapBufferOES(void* self, GLenum target); static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); static void* s_glMapBufferRangeAEMUImpl(GL2Encoder* ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, BufferData* buf); static GLboolean s_glUnmapBuffer(void* self, GLenum target); static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length); // Custom encodes for 2D compressed textures b/c we need to account for // nonzero GL_PIXEL_UNPACK_BUFFER glCompressedTexImage2D_client_proc_t m_glCompressedTexImage2D_enc; static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); glCompressedTexSubImage2D_client_proc_t m_glCompressedTexSubImage2D_enc; static void s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); // Indexed, range bind glBindBufferRange_client_proc_t m_glBindBufferRange_enc; static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); glBindBufferBase_client_proc_t m_glBindBufferBase_enc; static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer); // TODO: // VertexAttrib(I)Pointer // VertexAttribBinding // BindVertexBuffer // depend on other state as well enum IndexedBufferBindOp { BindBufferBase, BindBufferRange, // TODO // VertexAttribPointer, // VertexAttribIPointer, // VertexAttribBinding, // VertexAttribFormat, // BindVertexBuffer, }; void doIndexedBufferBindEncodeCached(IndexedBufferBindOp op, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride); glCopyBufferSubData_client_proc_t m_glCopyBufferSubData_enc; static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); glGetBufferParameteriv_client_proc_t m_glGetBufferParameteriv_enc; static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params); glGetBufferParameteri64v_client_proc_t m_glGetBufferParameteri64v_enc; static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params); glGetBufferPointerv_client_proc_t m_glGetBufferPointerv_enc; static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params); glGetUniformIndices_client_proc_t m_glGetUniformIndices_enc; static void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint* uniformIndices); glUniform1ui_client_proc_t m_glUniform1ui_enc; glUniform1uiv_client_proc_t m_glUniform1uiv_enc; glUniform2ui_client_proc_t m_glUniform2ui_enc; glUniform2uiv_client_proc_t m_glUniform2uiv_enc; glUniform3ui_client_proc_t m_glUniform3ui_enc; glUniform3uiv_client_proc_t m_glUniform3uiv_enc; glUniform4ui_client_proc_t m_glUniform4ui_enc; glUniform4uiv_client_proc_t m_glUniform4uiv_enc; glUniformMatrix2x3fv_client_proc_t m_glUniformMatrix2x3fv_enc; glUniformMatrix2x4fv_client_proc_t m_glUniformMatrix2x4fv_enc; glUniformMatrix3x2fv_client_proc_t m_glUniformMatrix3x2fv_enc; glUniformMatrix3x4fv_client_proc_t m_glUniformMatrix3x4fv_enc; glUniformMatrix4x2fv_client_proc_t m_glUniformMatrix4x2fv_enc; glUniformMatrix4x3fv_client_proc_t m_glUniformMatrix4x3fv_enc; static void s_glUniform1ui(void* self, GLint location, GLuint v0); static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1); static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2); static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3); static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value); static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value); static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value); static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value); static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); static void s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); static void s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); glGetUniformuiv_client_proc_t m_glGetUniformuiv_enc; static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params); glGetActiveUniformBlockiv_client_proc_t m_glGetActiveUniformBlockiv_enc; static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); glGetVertexAttribIiv_client_proc_t m_glGetVertexAttribIiv_enc; static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params); glGetVertexAttribIuiv_client_proc_t m_glGetVertexAttribIuiv_enc; static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params); static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); glVertexAttribDivisor_client_proc_t m_glVertexAttribDivisor_enc; static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor); glRenderbufferStorageMultisample_client_proc_t m_glRenderbufferStorageMultisample_enc; static void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); glDrawBuffers_client_proc_t m_glDrawBuffers_enc; static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs); glReadBuffer_client_proc_t m_glReadBuffer_enc; static void s_glReadBuffer(void* self, GLenum src); glFramebufferTextureLayer_client_proc_t m_glFramebufferTextureLayer_enc; static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); glTexStorage2D_client_proc_t m_glTexStorage2D_enc; static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode); glBeginTransformFeedback_client_proc_t m_glBeginTransformFeedback_enc; static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode); glEndTransformFeedback_client_proc_t m_glEndTransformFeedback_enc; static void s_glEndTransformFeedback(void* self); glPauseTransformFeedback_client_proc_t m_glPauseTransformFeedback_enc; static void s_glPauseTransformFeedback(void* self); glResumeTransformFeedback_client_proc_t m_glResumeTransformFeedback_enc; static void s_glResumeTransformFeedback(void* self); glTexImage3D_client_proc_t m_glTexImage3D_enc; static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data); glTexSubImage3D_client_proc_t m_glTexSubImage3D_enc; static void s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data); glCompressedTexImage3D_client_proc_t m_glCompressedTexImage3D_enc; static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); glCompressedTexSubImage3D_client_proc_t m_glCompressedTexSubImage3D_enc; static void s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); glTexStorage3D_client_proc_t m_glTexStorage3D_enc; static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); glDrawArraysInstanced_client_proc_t m_glDrawArraysInstanced_enc; static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei primcount); static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); glDrawRangeElements_client_proc_t m_glDrawRangeElements_enc; static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices); static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index); glGetProgramBinary_client_proc_t m_glGetProgramBinary_enc; static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary); glReadPixels_client_proc_t m_glReadPixels_enc; static void s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); glEnable_client_proc_t m_glEnable_enc; static void s_glEnable(void* self, GLenum what); glDisable_client_proc_t m_glDisable_enc; static void s_glDisable(void* self, GLenum what); glClearBufferiv_client_proc_t m_glClearBufferiv_enc; static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value); glClearBufferuiv_client_proc_t m_glClearBufferuiv_enc; static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value); glClearBufferfv_client_proc_t m_glClearBufferfv_enc; static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value); glBlitFramebuffer_client_proc_t m_glBlitFramebuffer_enc; static void s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); glGenerateMipmap_client_proc_t m_glGenerateMipmap_enc; static void s_glGenerateMipmap(void* self, GLenum target); glBindSampler_client_proc_t m_glBindSampler_enc; static void s_glBindSampler(void* self, GLuint unit, GLuint sampler); void doSamplerBindEncodeCached(GLuint unit, GLuint sampler); glDeleteSamplers_client_proc_t m_glDeleteSamplers_enc; static void s_glDeleteSamplers(void* self, GLsizei n, const GLuint* samplers); static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags); static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout); static void s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout); static void s_glDeleteSync(void* self, GLsync to_delete); static GLboolean s_glIsSync(void* self, GLsync sync); static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); glGetIntegeri_v_client_proc_t m_glGetIntegeri_v_enc; static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params); glGetInteger64i_v_client_proc_t m_glGetInteger64i_v_enc; static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params); glGetShaderiv_client_proc_t m_glGetShaderiv_enc; static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params); // 3.1 glActiveShaderProgram_client_proc_t m_glActiveShaderProgram_enc; static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program); static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** strings); glProgramUniform1f_client_proc_t m_glProgramUniform1f_enc; glProgramUniform1fv_client_proc_t m_glProgramUniform1fv_enc; glProgramUniform1i_client_proc_t m_glProgramUniform1i_enc; glProgramUniform1iv_client_proc_t m_glProgramUniform1iv_enc; glProgramUniform1ui_client_proc_t m_glProgramUniform1ui_enc; glProgramUniform1uiv_client_proc_t m_glProgramUniform1uiv_enc; glProgramUniform2f_client_proc_t m_glProgramUniform2f_enc; glProgramUniform2fv_client_proc_t m_glProgramUniform2fv_enc; glProgramUniform2i_client_proc_t m_glProgramUniform2i_enc; glProgramUniform2iv_client_proc_t m_glProgramUniform2iv_enc; glProgramUniform2ui_client_proc_t m_glProgramUniform2ui_enc; glProgramUniform2uiv_client_proc_t m_glProgramUniform2uiv_enc; glProgramUniform3f_client_proc_t m_glProgramUniform3f_enc; glProgramUniform3fv_client_proc_t m_glProgramUniform3fv_enc; glProgramUniform3i_client_proc_t m_glProgramUniform3i_enc; glProgramUniform3iv_client_proc_t m_glProgramUniform3iv_enc; glProgramUniform3ui_client_proc_t m_glProgramUniform3ui_enc; glProgramUniform3uiv_client_proc_t m_glProgramUniform3uiv_enc; glProgramUniform4f_client_proc_t m_glProgramUniform4f_enc; glProgramUniform4fv_client_proc_t m_glProgramUniform4fv_enc; glProgramUniform4i_client_proc_t m_glProgramUniform4i_enc; glProgramUniform4iv_client_proc_t m_glProgramUniform4iv_enc; glProgramUniform4ui_client_proc_t m_glProgramUniform4ui_enc; glProgramUniform4uiv_client_proc_t m_glProgramUniform4uiv_enc; glProgramUniformMatrix2fv_client_proc_t m_glProgramUniformMatrix2fv_enc; glProgramUniformMatrix2x3fv_client_proc_t m_glProgramUniformMatrix2x3fv_enc; glProgramUniformMatrix2x4fv_client_proc_t m_glProgramUniformMatrix2x4fv_enc; glProgramUniformMatrix3fv_client_proc_t m_glProgramUniformMatrix3fv_enc; glProgramUniformMatrix3x2fv_client_proc_t m_glProgramUniformMatrix3x2fv_enc; glProgramUniformMatrix3x4fv_client_proc_t m_glProgramUniformMatrix3x4fv_enc; glProgramUniformMatrix4fv_client_proc_t m_glProgramUniformMatrix4fv_enc; glProgramUniformMatrix4x2fv_client_proc_t m_glProgramUniformMatrix4x2fv_enc; glProgramUniformMatrix4x3fv_client_proc_t m_glProgramUniformMatrix4x3fv_enc; static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0); static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1); static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0); static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1); static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2); static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0); static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1); static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2); static void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3); static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); glProgramParameteri_client_proc_t m_glProgramParameteri_enc; glUseProgramStages_client_proc_t m_glUseProgramStages_enc; glBindProgramPipeline_client_proc_t m_glBindProgramPipeline_enc; static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value); static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program); static void s_glBindProgramPipeline(void *self, GLuint pipeline); glGetProgramResourceiv_client_proc_t m_glGetProgramResourceiv_enc; glGetProgramResourceIndex_client_proc_t m_glGetProgramResourceIndex_enc; glGetProgramResourceLocation_client_proc_t m_glGetProgramResourceLocation_enc; glGetProgramResourceName_client_proc_t m_glGetProgramResourceName_enc; glGetProgramPipelineInfoLog_client_proc_t m_glGetProgramPipelineInfoLog_enc; static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, const char* name); static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, const char* name); static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name); static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); // TODO: Compute shaders: // make sure it's OK to put memory barriers and compute dispatch // on the default encoding path glVertexAttribFormat_client_proc_t m_glVertexAttribFormat_enc; glVertexAttribIFormat_client_proc_t m_glVertexAttribIFormat_enc; glVertexBindingDivisor_client_proc_t m_glVertexBindingDivisor_enc; glVertexAttribBinding_client_proc_t m_glVertexAttribBinding_enc; glBindVertexBuffer_client_proc_t m_glBindVertexBuffer_enc; static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor); static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex); static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride); // Indirect draws static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect); static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect); // Multisampled textures glTexStorage2DMultisample_client_proc_t m_glTexStorage2DMultisample_enc; static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); static GLenum s_glGetGraphicsResetStatusEXT(void* self); static void s_glReadnPixelsEXT(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid* pixels); static void s_glGetnUniformfvEXT(void *self, GLuint program, GLint location, GLsizei bufSize, GLfloat* params); static void s_glGetnUniformivEXT(void *self, GLuint program, GLint location, GLsizei bufSize, GLint* params); // Invalidate framebuffer static void s_glInvalidateFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments); static void s_glInvalidateSubFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); glInvalidateFramebuffer_client_proc_t m_glInvalidateFramebuffer_enc; glInvalidateSubFramebuffer_client_proc_t m_glInvalidateSubFramebuffer_enc;; public: glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc; }; #endif