/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "ring_buffer.h" namespace android { namespace hardware { namespace audio { namespace V6_0 { namespace implementation { RingBuffer::RingBuffer(size_t capacity) : mBuffer(new uint8_t[capacity]) , mCapacity(capacity) {} size_t RingBuffer::availableToProduce() const { std::lock_guard guard(mMutex); return mCapacity - mAvailableToConsume; } size_t RingBuffer::availableToConsume() const { std::unique_lock lock(mMutex); return mAvailableToConsume; } size_t RingBuffer::makeRoomForProduce(size_t atLeast) { std::unique_lock lock(mMutex); LOG_ALWAYS_FATAL_IF(atLeast >= mCapacity); const size_t toProduce = mCapacity - mAvailableToConsume; const size_t toDrop = (atLeast <= toProduce) ? 0 : atLeast - toProduce; mConsumePos = (mConsumePos + toDrop) % mCapacity; mAvailableToConsume -= toDrop; return toDrop; } bool RingBuffer::waitForProduceAvailable(Timepoint blockUntil) const { std::unique_lock lock(mMutex); while (true) { if (mAvailableToConsume < mCapacity) { return true; } else if (mProduceAvailable.wait_until(lock, blockUntil) == std::cv_status::timeout) { return false; } } } RingBuffer::ContiniousChunk RingBuffer::getProduceChunk() const { std::unique_lock lock(mMutex); const int availableToProduce = mCapacity - mAvailableToConsume; ContiniousChunk chunk; chunk.data = &mBuffer[mProducePos]; chunk.size = (mProducePos >= mConsumePos) ? std::min(mCapacity - mProducePos, availableToProduce) : std::min(mConsumePos - mProducePos, availableToProduce); return chunk; } size_t RingBuffer::produce(size_t size) { std::unique_lock lock(mMutex); const int availableToProduce = mCapacity - mAvailableToConsume; size = std::min(size, size_t(availableToProduce)); mProducePos = (mProducePos + size) % mCapacity; mAvailableToConsume += size; mConsumeAvailable.notify_one(); return size; } size_t RingBuffer::produce(const void *srcRaw, size_t size) { std::unique_lock lock(mMutex); int produceSize = std::min(mCapacity - mAvailableToConsume, int(size)); size = produceSize; const uint8_t *src = static_cast(srcRaw); while (produceSize > 0) { const int availableToProduce = mCapacity - mAvailableToConsume; const int chunkSz = (mProducePos >= mConsumePos) ? std::min(mCapacity - mProducePos, availableToProduce) : std::min(mConsumePos - mProducePos, availableToProduce); void *dst = &mBuffer[mProducePos]; memcpy(dst, src, chunkSz); src += chunkSz; mProducePos = (mProducePos + chunkSz) % mCapacity; mAvailableToConsume += chunkSz; produceSize -= chunkSz; } mConsumeAvailable.notify_one(); return size; } bool RingBuffer::waitForConsumeAvailable(Timepoint blockUntil) const { std::unique_lock lock(mMutex); while (true) { if (mAvailableToConsume > 0) { return true; } else if (mConsumeAvailable.wait_until(lock, blockUntil) == std::cv_status::timeout) { return false; } } } RingBuffer::ContiniousLockedChunk RingBuffer::getConsumeChunk() const { std::unique_lock lock(mMutex); ContiniousLockedChunk chunk; chunk.data = &mBuffer[mConsumePos]; chunk.size = (mConsumePos >= mProducePos) ? std::min(mCapacity - mConsumePos, mAvailableToConsume) : std::min(mProducePos - mConsumePos, mAvailableToConsume); chunk.lock = std::move(lock); return chunk; } size_t RingBuffer::consume(const ContiniousLockedChunk &lock, size_t size) { (void)lock; // the lock is provided by getConsumeChunk size = std::min(size, size_t(mAvailableToConsume)); mConsumePos = (mConsumePos + size) % mCapacity; mAvailableToConsume -= size; mProduceAvailable.notify_one(); return size; } } // namespace implementation } // namespace V6_0 } // namespace audio } // namespace hardware } // namespace android