/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include struct EglContext { enum GLESApi { GLESApi_CM = 1, GLESApi_2 = 2, GLESApi_3_0 = 3, GLESApi_3_1 = 4, }; static std::map map; static uint32_t nextId; EglContext(EGLContext context_, uint32_t ctx_, GLESApi api_) : create_ctx(ctx_), context(context_), api(api_), id(nextId++) { map.emplace(id, this); } ~EglContext() { map.erase(id); } EglContext* bind(uint32_t ctx_) { for (auto const& it : EglContext::map) { EglContext* ctx = it.second; if (ctx == this) continue; if (ctx->bound_ctx == ctx_) return ctx; } bound_ctx = ctx_; return nullptr; } void unbind() { bound_ctx = 0U; } bool disposable() { return context == EGL_NO_CONTEXT && bound_ctx == 0U; } uint32_t create_ctx; EGLContext context; enum GLESApi api; uint32_t id; private: uint32_t bound_ctx = 0U; };