/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #define for_each_item_safe(head, pos, tmp) \ for (pos = (head)->next; tmp = (pos)->next, (pos) != (head); pos = (tmp)) struct EvtList { struct EvtList *next; struct EvtList *prev; }; struct EvtRecord { struct EvtList item; uint32_t evtType; void* evtData; TaggedPtr evtFreeData; }; struct EvtQueue { struct EvtList head; struct SlabAllocator *evtsSlab; EvtQueueForciblyDiscardEvtCbkF forceDiscardCbk; }; static inline void __evtListDel(struct EvtList *prev, struct EvtList *next) { next->prev = prev; prev->next = next; } static inline void evtListDel(struct EvtList *entry) { __evtListDel(entry->prev, entry->next); entry->next = entry->prev = NULL; } struct EvtQueue* evtQueueAlloc(uint32_t size, EvtQueueForciblyDiscardEvtCbkF forceDiscardCbk) { struct EvtQueue *q = heapAlloc(sizeof(struct EvtQueue)); struct SlabAllocator *slab = slabAllocatorNew(sizeof(struct EvtRecord), alignof(struct EvtRecord), size); if (q && slab) { q->forceDiscardCbk = forceDiscardCbk; q->evtsSlab = slab; q->head.next = &q->head; q->head.prev = &q->head; return q; } if (q) heapFree(q); if (slab) slabAllocatorDestroy(slab); return NULL; } void evtQueueFree(struct EvtQueue* q) { struct EvtList *pos, *tmp; for_each_item_safe (&q->head, pos, tmp) { struct EvtRecord * rec = container_of(pos, struct EvtRecord, item); q->forceDiscardCbk(rec->evtType, rec->evtData, rec->evtFreeData); slabAllocatorFree(q->evtsSlab, rec); } slabAllocatorDestroy(q->evtsSlab); heapFree(q); } bool evtQueueEnqueue(struct EvtQueue* q, uint32_t evtType, void *evtData, TaggedPtr evtFreeData, bool atFront) { struct EvtRecord *rec; uint64_t intSta; struct EvtList *item = NULL, *a, *b; if (!q) return false; rec = slabAllocatorAlloc(q->evtsSlab); if (!rec) { struct EvtList *pos; intSta = cpuIntsOff(); //find a victim for discarding for (pos = q->head.next; pos != &q->head; pos = pos->next) { rec = container_of(pos, struct EvtRecord, item); if (!(rec->evtType & EVENT_TYPE_BIT_DISCARDABLE)) continue; q->forceDiscardCbk(rec->evtType, rec->evtData, rec->evtFreeData); evtListDel(pos); item = pos; } cpuIntsRestore (intSta); } else { item = &rec->item; } if (!item) return false; item->prev = item->next = NULL; rec->evtType = evtType; rec->evtData = evtData; rec->evtFreeData = evtFreeData; intSta = cpuIntsOff(); if (unlikely(atFront)) { b = q->head.next; a = b->prev; } else { a = q->head.prev; b = a->next; } a->next = item; item->prev = a; b->prev = item; item->next = b; cpuIntsRestore(intSta); platWake(); return true; } void evtQueueRemoveAllMatching(struct EvtQueue* q, bool (*match)(uint32_t evtType, const void *data, void *context), void *context) { uint64_t intSta = cpuIntsOff(); struct EvtList *pos, *tmp; for_each_item_safe (&q->head, pos, tmp) { struct EvtRecord * rec = container_of(pos, struct EvtRecord, item); if (match(rec->evtType, rec->evtData, context)) { q->forceDiscardCbk(rec->evtType, rec->evtData, rec->evtFreeData); evtListDel(pos); slabAllocatorFree(q->evtsSlab, rec); } } cpuIntsRestore(intSta); } bool evtQueueDequeue(struct EvtQueue* q, uint32_t *evtTypeP, void **evtDataP, TaggedPtr *evtFreeDataP, bool sleepIfNone) { struct EvtRecord *rec = NULL; uint64_t intSta; while(1) { struct EvtList *pos; intSta = cpuIntsOff(); pos = q->head.next; if (pos != &q->head) { rec = container_of(pos, struct EvtRecord, item); evtListDel(pos); break; } else if (!sleepIfNone) break; else if (!timIntHandler()) { // check for timers // if any fire, do not sleep (since by the time callbacks run, more might be due) platSleep(); //first thing when awake: check timers again timIntHandler(); } cpuIntsRestore(intSta); } cpuIntsRestore(intSta); if (!rec) return false; *evtTypeP = rec->evtType; *evtDataP = rec->evtData; *evtFreeDataP = rec->evtFreeData; slabAllocatorFree(q->evtsSlab, rec); return true; }