#pragma once /* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "common/libs/fs/shared_fd.h" #include #include #include #include #include namespace cuttlefish { using Message = std::vector; class ServerSocket; // Recv and Send wait until all data has been received or sent. // Send is thread safe in this regard, Recv is not. class ClientSocket { public: ClientSocket(ClientSocket&& other) : fd_{other.fd_} {} ClientSocket& operator=(ClientSocket&& other) { fd_ = other.fd_; return *this; } ClientSocket(int port); ClientSocket(const ClientSocket&) = delete; ClientSocket& operator=(const ClientSocket&) = delete; Message Recv(std::size_t length); // RecvAny will receive whatever is available. // An empty message returned indicates error or close. Message RecvAny(std::size_t length); // Sends are called with MSG_NOSIGNAL to suppress SIGPIPE ssize_t SendNoSignal(const std::uint8_t* data, std::size_t size); ssize_t SendNoSignal(const Message& message); template ssize_t SendNoSignal(const std::uint8_t (&data)[N]) { return SendNoSignal(data, N); } bool closed() const; private: friend ServerSocket; explicit ClientSocket(SharedFD fd) : fd_(fd) {} SharedFD fd_; bool other_side_closed_{}; mutable std::mutex closed_lock_; std::mutex send_lock_; }; class ServerSocket { public: explicit ServerSocket(int port); ServerSocket(const ServerSocket&) = delete; ServerSocket& operator=(const ServerSocket&) = delete; ClientSocket Accept(); private: SharedFD fd_; }; void AppendInNetworkByteOrder(Message* msg, const std::uint8_t b); void AppendInNetworkByteOrder(Message* msg, const std::uint16_t s); void AppendInNetworkByteOrder(Message* msg, const std::uint32_t w); void AppendInNetworkByteOrder(Message* msg, const std::int32_t w); void AppendInNetworkByteOrder(Message* msg, const std::string& str); inline void AppendToMessage(Message*) {} template void AppendToMessage(Message* msg, T v, Ts... vals) { AppendInNetworkByteOrder(msg, v); AppendToMessage(msg, vals...); } template Message CreateMessage(Ts... vals) { Message m; AppendToMessage(&m, vals...); return m; } } // namespace cuttlefish