/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "host/frontend/vnc_server/vnc_server.h" #include #include "common/libs/tcp_socket/tcp_socket.h" #include "host/frontend/vnc_server/blackboard.h" #include "host/frontend/vnc_server/frame_buffer_watcher.h" #include "host/frontend/vnc_server/jpeg_compressor.h" #include "host/frontend/vnc_server/virtual_inputs.h" #include "host/frontend/vnc_server/vnc_client_connection.h" #include "host/frontend/vnc_server/vnc_utils.h" using cuttlefish::vnc::VncServer; VncServer::VncServer(int port, bool aggressive) : server_(port), virtual_inputs_(VirtualInputs::Get()), frame_buffer_watcher_{&bb_}, aggressive_{aggressive} {} void VncServer::MainLoop() { while (true) { LOG(DEBUG) << "Awaiting connections"; auto connection = server_.Accept(); LOG(DEBUG) << "Accepted a client connection"; StartClient(std::move(connection)); } } void VncServer::StartClient(ClientSocket sock) { std::thread t(&VncServer::StartClientThread, this, std::move(sock)); t.detach(); } void VncServer::StartClientThread(ClientSocket sock) { // NOTE if VncServer is expected to be destroyed, we have a problem here. // All of the client threads will be pointing to the VncServer's // data members. In the current setup, if the VncServer is destroyed with // clients still running, the clients will all be left with dangling // pointers. VncClientConnection client(std::move(sock), virtual_inputs_, &bb_, aggressive_); client.StartSession(); }