/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ package com.android.incallui; import android.content.Context; import android.hardware.display.DisplayManager; import android.hardware.display.DisplayManager.DisplayListener; import android.os.PowerManager; import android.os.Trace; import android.support.annotation.NonNull; import android.telecom.CallAudioState; import android.view.Display; import com.android.dialer.common.LogUtil; import com.android.incallui.InCallPresenter.InCallState; import com.android.incallui.InCallPresenter.InCallStateListener; import com.android.incallui.audiomode.AudioModeProvider; import com.android.incallui.audiomode.AudioModeProvider.AudioModeListener; import com.android.incallui.call.CallList; import com.android.incallui.call.DialerCall; /** * Class manages the proximity sensor for the in-call UI. We enable the proximity sensor while the * user in a phone call. The Proximity sensor turns off the touchscreen and display when the user is * close to the screen to prevent user's cheek from causing touch events. The class requires special * knowledge of the activity and device state to know when the proximity sensor should be enabled * and disabled. Most of that state is fed into this class through public methods. */ public class ProximitySensor implements AccelerometerListener.OrientationListener, InCallStateListener, AudioModeListener { private static final String TAG = ProximitySensor.class.getSimpleName(); private final PowerManager powerManager; private final PowerManager.WakeLock proximityWakeLock; private final AudioModeProvider audioModeProvider; private final AccelerometerListener accelerometerListener; private final ProximityDisplayListener displayListener; private int orientation = AccelerometerListener.ORIENTATION_UNKNOWN; private boolean uiShowing = false; private boolean isPhoneOffhook = false; private boolean dialpadVisible; private boolean isAttemptingVideoCall; private boolean isVideoCall; private boolean isRttCall; public ProximitySensor( @NonNull Context context, @NonNull AudioModeProvider audioModeProvider, @NonNull AccelerometerListener accelerometerListener) { Trace.beginSection("ProximitySensor.Constructor"); powerManager = (PowerManager) context.getSystemService(Context.POWER_SERVICE); if (powerManager.isWakeLockLevelSupported(PowerManager.PROXIMITY_SCREEN_OFF_WAKE_LOCK)) { proximityWakeLock = powerManager.newWakeLock(PowerManager.PROXIMITY_SCREEN_OFF_WAKE_LOCK, TAG); } else { LogUtil.i("ProximitySensor.constructor", "Device does not support proximity wake lock."); proximityWakeLock = null; } this.accelerometerListener = accelerometerListener; this.accelerometerListener.setListener(this); displayListener = new ProximityDisplayListener( (DisplayManager) context.getSystemService(Context.DISPLAY_SERVICE)); displayListener.register(); this.audioModeProvider = audioModeProvider; this.audioModeProvider.addListener(this); Trace.endSection(); } public void tearDown() { audioModeProvider.removeListener(this); accelerometerListener.enable(false); displayListener.unregister(); turnOffProximitySensor(true); } /** Called to identify when the device is laid down flat. */ @Override public void orientationChanged(int orientation) { this.orientation = orientation; updateProximitySensorMode(); } /** Called to keep track of the overall UI state. */ @Override public void onStateChange(InCallState oldState, InCallState newState, CallList callList) { // We ignore incoming state because we do not want to enable proximity // sensor during incoming call screen. We check hasLiveCall() because a disconnected call // can also put the in-call screen in the INCALL state. boolean hasOngoingCall = InCallState.INCALL == newState && callList.hasLiveCall(); boolean isOffhook = InCallState.PENDING_OUTGOING == newState || InCallState.OUTGOING == newState || hasOngoingCall; DialerCall activeCall = callList.getActiveCall(); boolean isVideoCall = activeCall != null && activeCall.isVideoCall(); boolean isRttCall = activeCall != null && activeCall.isActiveRttCall(); if (isOffhook != isPhoneOffhook || this.isVideoCall != isVideoCall || this.isRttCall != isRttCall) { isPhoneOffhook = isOffhook; this.isVideoCall = isVideoCall; this.isRttCall = isRttCall; orientation = AccelerometerListener.ORIENTATION_UNKNOWN; accelerometerListener.enable(isPhoneOffhook); updateProximitySensorMode(); } } @Override public void onAudioStateChanged(CallAudioState audioState) { updateProximitySensorMode(); } public void onDialpadVisible(boolean visible) { dialpadVisible = visible; updateProximitySensorMode(); } public void setIsAttemptingVideoCall(boolean isAttemptingVideoCall) { LogUtil.i( "ProximitySensor.setIsAttemptingVideoCall", "isAttemptingVideoCall: %b", isAttemptingVideoCall); this.isAttemptingVideoCall = isAttemptingVideoCall; updateProximitySensorMode(); } /** Used to save when the UI goes in and out of the foreground. */ public void onInCallShowing(boolean showing) { if (showing) { uiShowing = true; // We only consider the UI not showing for instances where another app took the foreground. // If we stopped showing because the screen is off, we still consider that showing. } else if (powerManager.isScreenOn()) { uiShowing = false; } updateProximitySensorMode(); } void onDisplayStateChanged(boolean isDisplayOn) { LogUtil.i("ProximitySensor.onDisplayStateChanged", "isDisplayOn: %b", isDisplayOn); accelerometerListener.enable(isDisplayOn); } /** * TODO: There is no way to determine if a screen is off due to proximity or if it is legitimately * off, but if ever we can do that in the future, it would be useful here. Until then, this * function will simply return true of the screen is off. TODO: Investigate whether this can be * replaced with the ProximityDisplayListener. */ public boolean isScreenReallyOff() { return !powerManager.isScreenOn(); } private void turnOnProximitySensor() { if (proximityWakeLock != null) { if (!proximityWakeLock.isHeld()) { LogUtil.i("ProximitySensor.turnOnProximitySensor", "acquiring wake lock"); proximityWakeLock.acquire(); } else { LogUtil.i("ProximitySensor.turnOnProximitySensor", "wake lock already acquired"); } } } private void turnOffProximitySensor(boolean screenOnImmediately) { if (proximityWakeLock != null) { if (proximityWakeLock.isHeld()) { LogUtil.i("ProximitySensor.turnOffProximitySensor", "releasing wake lock"); int flags = (screenOnImmediately ? 0 : PowerManager.RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY); proximityWakeLock.release(flags); } else { LogUtil.i("ProximitySensor.turnOffProximitySensor", "wake lock already released"); } } } /** * Updates the wake lock used to control proximity sensor behavior, based on the current state of * the phone. * *
On devices that have a proximity sensor, to avoid false touches during a call, we hold a * PROXIMITY_SCREEN_OFF_WAKE_LOCK wake lock whenever the phone is off hook. (When held, that wake * lock causes the screen to turn off automatically when the sensor detects an object close to the * screen.) * *
This method is a no-op for devices that don't have a proximity sensor. * *
Proximity wake lock will be released if any of the following conditions are true: the audio * is routed through bluetooth, a wired headset, or the speaker; the user requested, received a * request for, or is in a video call; or the phone is horizontal while in a call. */ private synchronized void updateProximitySensorMode() { Trace.beginSection("ProximitySensor.updateProximitySensorMode"); final int audioRoute = audioModeProvider.getAudioState().getRoute(); boolean screenOnImmediately = (CallAudioState.ROUTE_WIRED_HEADSET == audioRoute || CallAudioState.ROUTE_SPEAKER == audioRoute || CallAudioState.ROUTE_BLUETOOTH == audioRoute || isAttemptingVideoCall || isVideoCall || isRttCall); // We do not keep the screen off when the user is outside in-call screen and we are // horizontal, but we do not force it on when we become horizontal until the // proximity sensor goes negative. final boolean horizontal = (orientation == AccelerometerListener.ORIENTATION_HORIZONTAL); screenOnImmediately |= !uiShowing && horizontal; // We do not keep the screen off when dialpad is visible, we are horizontal, and // the in-call screen is being shown. // At that moment we're pretty sure users want to use it, instead of letting the // proximity sensor turn off the screen by their hands. screenOnImmediately |= dialpadVisible && horizontal; LogUtil.i( "ProximitySensor.updateProximitySensorMode", "screenOnImmediately: %b, dialPadVisible: %b, " + "offHook: %b, horizontal: %b, uiShowing: %b, audioRoute: %s", screenOnImmediately, dialpadVisible, isPhoneOffhook, orientation == AccelerometerListener.ORIENTATION_HORIZONTAL, uiShowing, CallAudioState.audioRouteToString(audioRoute)); if (isPhoneOffhook && !screenOnImmediately) { LogUtil.v("ProximitySensor.updateProximitySensorMode", "turning on proximity sensor"); // Phone is in use! Arrange for the screen to turn off // automatically when the sensor detects a close object. turnOnProximitySensor(); } else { LogUtil.v("ProximitySensor.updateProximitySensorMode", "turning off proximity sensor"); // Phone is either idle, or ringing. We don't want any special proximity sensor // behavior in either case. turnOffProximitySensor(screenOnImmediately); } Trace.endSection(); } /** * Implementation of a {@link DisplayListener} that maintains a binary state: Screen on vs screen * off. Used by the proximity sensor manager to decide whether or not it needs to listen to * accelerometer events. */ public class ProximityDisplayListener implements DisplayListener { private DisplayManager displayManager; private boolean isDisplayOn = true; ProximityDisplayListener(DisplayManager displayManager) { this.displayManager = displayManager; } void register() { displayManager.registerDisplayListener(this, null); } void unregister() { displayManager.unregisterDisplayListener(this); } @Override public void onDisplayRemoved(int displayId) {} @Override public void onDisplayChanged(int displayId) { if (displayId == Display.DEFAULT_DISPLAY) { final Display display = displayManager.getDisplay(displayId); final boolean isDisplayOn = display.getState() != Display.STATE_OFF; // For call purposes, we assume that as long as the screen is not truly off, it is // considered on, even if it is in an unknown or low power idle state. if (isDisplayOn != this.isDisplayOn) { this.isDisplayOn = isDisplayOn; onDisplayStateChanged(this.isDisplayOn); } } } @Override public void onDisplayAdded(int displayId) {} } }