/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.wallpaper.network; import android.app.Activity; import android.graphics.Bitmap; import android.net.Uri; import com.android.volley.Request; import com.bumptech.glide.request.target.Target; import java.io.File; /** * Interface for network requester service which can perform generic network requests. */ public interface Requester { /** * Adds the request to a Volley RequestQueue. */ void addToRequestQueue(Request request); /** * Loads an image from Glide's image cache, or if the image has not already downloaded yet, * downloads the image from the given URL. Returns a java.io.File for the unprocessed image. *

* This method should only be called from background threads, for example from * AsyncTask#doInBackground. */ File loadImageFile(Uri imageUrl); /** * Loads an image from Glide's image cache, or if the image has not already downloaded yet, * downloads the image from the given URL. Returns a java.io.File for the unprocessed image. *

* This method should only be called from background threads, for example from * AsyncTask#doInBackground. * * @param activity Activity in which this request is made. Allows for early cancellation if the * activity leaves the foreground. */ void loadImageFileWithActivity(Activity activity, Uri imageUrl, Target target); /** * Loads an image as a bitmap into the target. This method may be called from either the main UI * thread or a background thread, and internally the method will determine whether or not to * spawn a separate thread for loading the image. */ void loadImageBitmap(Uri imageUrl, Target target); }