/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include struct prop_info; namespace android { namespace base { // Returns the current value of the system property `key`, // or `default_value` if the property is empty or doesn't exist. std::string GetProperty(const std::string& key, const std::string& default_value); // Returns true if the system property `key` has the value "1", "y", "yes", "on", or "true", // false for "0", "n", "no", "off", or "false", or `default_value` otherwise. bool GetBoolProperty(const std::string& key, bool default_value); // Returns the signed integer corresponding to the system property `key`. // If the property is empty, doesn't exist, doesn't have an integer value, or is outside // the optional bounds, returns `default_value`. template T GetIntProperty(const std::string& key, T default_value, T min = std::numeric_limits::min(), T max = std::numeric_limits::max()); // Returns the unsigned integer corresponding to the system property `key`. // If the property is empty, doesn't exist, doesn't have an integer value, or is outside // the optional bound, returns `default_value`. template T GetUintProperty(const std::string& key, T default_value, T max = std::numeric_limits::max()); // Sets the system property `key` to `value`. bool SetProperty(const std::string& key, const std::string& value); // Waits for the system property `key` to have the value `expected_value`. // Times out after `relative_timeout`. // Returns true on success, false on timeout. #if defined(__BIONIC__) bool WaitForProperty(const std::string& key, const std::string& expected_value, std::chrono::milliseconds relative_timeout = std::chrono::milliseconds::max()); #endif // Waits for the system property `key` to be created. // Times out after `relative_timeout`. // Returns true on success, false on timeout. #if defined(__BIONIC__) bool WaitForPropertyCreation(const std::string& key, std::chrono::milliseconds relative_timeout = std::chrono::milliseconds::max()); #endif #if defined(__BIONIC__) && __cplusplus >= 201703L // Cached system property lookup. For code that needs to read the same property multiple times, // this class helps optimize those lookups. class CachedProperty { public: explicit CachedProperty(const char* property_name); // Returns the current value of the underlying system property as cheaply as possible. // The returned pointer is valid until the next call to Get. Because most callers are going // to want to parse the string returned here and cached that as well, this function performs // no locking, and is completely thread unsafe. It is the caller's responsibility to provide a // lock for thread-safety. // // Note: *changed can be set to true even if the contents of the property remain the same. const char* Get(bool* changed = nullptr); private: std::string property_name_; const prop_info* prop_info_; std::optional cached_area_serial_; std::optional cached_property_serial_; char cached_value_[92]; bool is_read_only_; const char* read_only_property_; }; #endif } // namespace base } // namespace android #if !defined(__BIONIC__) /** Implementation detail. */ extern "C" int __system_property_set(const char*, const char*); /** Implementation detail. */ extern "C" int __system_property_get(const char*, char*); #endif