/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "NetdConstants.h" #include #include namespace android::net { // A Network represents a collection of interfaces participating as a single administrative unit. class Network { public: enum Type { DUMMY, LOCAL, PHYSICAL, VIRTUAL, }; // You MUST ensure that no interfaces are still assigned to this network, say by calling // clearInterfaces(), before deleting it. This is because interface removal may fail. If we // automatically removed interfaces in the destructor, you wouldn't know if it failed. virtual ~Network(); virtual Type getType() const = 0; unsigned getNetId() const; bool hasInterface(const std::string& interface) const; const std::set& getInterfaces() const; // These return 0 on success or negative errno on failure. [[nodiscard]] virtual int addInterface(const std::string& interface) = 0; [[nodiscard]] virtual int removeInterface(const std::string& interface) = 0; [[nodiscard]] int clearInterfaces(); std::string toString() const; protected: explicit Network(unsigned netId); const unsigned mNetId; std::set mInterfaces; }; } // namespace android::net