/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef ANDROID_GAMECORE_CIRCLE_H #define ANDROID_GAMECORE_CIRCLE_H #include "vecmath.h" #include namespace android { namespace gamecore { class Circle { private: float mRadius; GLuint mProgram; GLuint mVPositionHandle; GLuint mMvpMatrixHandle; GLuint mRadiusHandle; GLuint mColorHandle; GLfloat mColor[3]; Vec3 mPosition; Mat4 mViewProjectionMatrix; public: Circle(float radius); void setColor(float r, float g, float b); const Vec3& getPosition() const; void setPosition(const Vec3& position); void updateViewProjection(const Mat4& vpMatrix); void draw() const; }; } // end of namespace gamecore } // end of namespace android #endif // ANDROID_GAMECORE_CIRCLE_H