/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef ANDROID_GAMECORE_RENDERER_H #define ANDROID_GAMECORE_RENDERER_H #include "circle.h" #include #include namespace android { namespace gamecore { class Renderer { public: struct Egl { //struct android_app* app; NativeWindowType window; EGLDisplay display; EGLSurface surface; EGLContext context; int32_t width; int32_t height; float left; float right; float top; float bottom; }; struct State { int numCircles; std::vector circles; std::vector velocities; }; struct Egl egl; struct State state; Renderer(int numCircles); int initDisplay(NativeWindowType window); void terminateDisplay(); void update(); void draw(); }; } // end of namespace gamecore } // end of namespace android #endif // ANDROID_GAMECORE_RENDERER_H