Home
last modified time | relevance | path

Searched defs:HWLayersInfo (Results 1 – 6 of 6) sorted by relevance

/hardware/qcom/display/msm8909w_3100/sdm/include/private/
Dhw_info_types.h468 struct HWLayersInfo { struct
469 LayerStack *stack = NULL; // Input layer stack. Set by the caller.
470 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0.
471 uint32_t gpu_target_index = 0; // GPU target layer index. 0 if not present.
496 HWLayersInfo info; argument
/hardware/qcom/display/msm8909/sdm/include/private/
Dhw_info_types.h469 struct HWLayersInfo { struct
470 LayerStack *stack = NULL; // Input layer stack. Set by the caller.
471 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0.
472 uint32_t gpu_target_index = 0; // GPU target layer index. 0 if not present.
497 HWLayersInfo info; argument
/hardware/qcom/display/msm8998/sdm/include/private/
Dhw_info_types.h461 struct HWLayersInfo { struct
462 LayerStack *stack = NULL; // Input layer stack. Set by the caller.
463 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0.
464 uint32_t gpu_target_index = 0; // GPU target layer index. 0 if not present.
488 HWLayersInfo info; argument
/hardware/qcom/display/msm8996/sdm/include/private/
Dhw_info_types.h413 struct HWLayersInfo { struct
434 HWLayersInfo info; argument
/hardware/qcom/sdm845/display/sdm/include/private/
Dhw_info_types.h520 struct HWLayersInfo { struct
521 LayerStack *stack = NULL; // Input layer stack. Set by the caller.
522 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0.
523 uint32_t gpu_target_index = 0; // GPU target layer index. 0 if not present.
524 std::vector<Layer> hw_layers = {}; // Layers which need to be programmed on the HW
527 int sync_handle = -1; // Release fence id for current draw cycle.
528 int set_idle_time_ms = -1; // Set idle time to the new specified value.
553 HWLayersInfo info {}; argument
/hardware/qcom/sm8150/display/sdm/include/private/
Dhw_info_types.h637 struct HWLayersInfo { struct
638 LayerStack *stack = NULL; // Input layer stack. Set by the caller.
639 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0.
640 uint32_t gpu_target_index = 0; // GPU target layer index. 0 if not present.
641 std::vector<ColorPrimaries> wide_color_primaries = {}; // list of wide color primaries
643 std::vector<Layer> hw_layers = {}; // Layers which need to be programmed on the HW
644 std::vector<LayerExt> layer_exts = {}; // Extention layer having list of
649 int sync_handle = -1; // Release fence id for current draw cycle.
650 int set_idle_time_ms = -1; // Set idle time to the new specified value.
652 std::vector<LayerRect> left_frame_roi = {}; // Left ROI.
[all …]