Searched defs:HWLayersInfo (Results 1 – 6 of 6) sorted by relevance
468 struct HWLayersInfo { struct469 LayerStack *stack = NULL; // Input layer stack. Set by the caller.470 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0.471 uint32_t gpu_target_index = 0; // GPU target layer index. 0 if not present.496 HWLayersInfo info; argument
469 struct HWLayersInfo { struct470 LayerStack *stack = NULL; // Input layer stack. Set by the caller.471 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0.472 uint32_t gpu_target_index = 0; // GPU target layer index. 0 if not present.497 HWLayersInfo info; argument
461 struct HWLayersInfo { struct462 LayerStack *stack = NULL; // Input layer stack. Set by the caller.463 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0.464 uint32_t gpu_target_index = 0; // GPU target layer index. 0 if not present.488 HWLayersInfo info; argument
413 struct HWLayersInfo { struct434 HWLayersInfo info; argument
520 struct HWLayersInfo { struct521 LayerStack *stack = NULL; // Input layer stack. Set by the caller.522 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0.523 uint32_t gpu_target_index = 0; // GPU target layer index. 0 if not present.524 std::vector<Layer> hw_layers = {}; // Layers which need to be programmed on the HW527 int sync_handle = -1; // Release fence id for current draw cycle.528 int set_idle_time_ms = -1; // Set idle time to the new specified value.553 HWLayersInfo info {}; argument
637 struct HWLayersInfo { struct638 LayerStack *stack = NULL; // Input layer stack. Set by the caller.639 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0.640 uint32_t gpu_target_index = 0; // GPU target layer index. 0 if not present.641 std::vector<ColorPrimaries> wide_color_primaries = {}; // list of wide color primaries643 std::vector<Layer> hw_layers = {}; // Layers which need to be programmed on the HW644 std::vector<LayerExt> layer_exts = {}; // Extention layer having list of649 int sync_handle = -1; // Release fence id for current draw cycle.650 int set_idle_time_ms = -1; // Set idle time to the new specified value.652 std::vector<LayerRect> left_frame_roi = {}; // Left ROI.[all …]