1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.gallery3d.ui; 18 19 import android.content.Context; 20 import android.graphics.Matrix; 21 22 import com.android.gallery3d.anim.CanvasAnimation; 23 import com.android.gallery3d.glrenderer.GLCanvas; 24 25 public interface GLRoot { 26 27 // Listener will be called when GL is idle AND before each frame. 28 // Mainly used for uploading textures. 29 public static interface OnGLIdleListener { onGLIdle( GLCanvas canvas, boolean renderRequested)30 public boolean onGLIdle( 31 GLCanvas canvas, boolean renderRequested); 32 } 33 addOnGLIdleListener(OnGLIdleListener listener)34 public void addOnGLIdleListener(OnGLIdleListener listener); registerLaunchedAnimation(CanvasAnimation animation)35 public void registerLaunchedAnimation(CanvasAnimation animation); requestRenderForced()36 public void requestRenderForced(); requestRender()37 public void requestRender(); requestLayoutContentPane()38 public void requestLayoutContentPane(); 39 lockRenderThread()40 public void lockRenderThread(); unlockRenderThread()41 public void unlockRenderThread(); 42 setContentPane(GLView content)43 public void setContentPane(GLView content); setOrientationSource(OrientationSource source)44 public void setOrientationSource(OrientationSource source); getDisplayRotation()45 public int getDisplayRotation(); getCompensation()46 public int getCompensation(); getCompensationMatrix()47 public Matrix getCompensationMatrix(); freeze()48 public void freeze(); unfreeze()49 public void unfreeze(); setLightsOutMode(boolean enabled)50 public void setLightsOutMode(boolean enabled); 51 getContext()52 public Context getContext(); 53 } 54