Searched +defs:Y +defs:z (Results 1 – 3 of 3) sorted by relevance
143 double z = X_AXIS[2]; in calculateRotation() local149 final double Y = x * (2 * qx * qw + 2 * qy * qz) in calculateRotation() local
30 public static final int Y = PoseData.INDEX_TRANSLATION_Y; field in MathsUtils154 float z = quaternion[2]; in quaternionMatrixOpenGL() local
1760 private static final int Y = 1; field in BitmapCompare1863 final double z = (comp[RED] * 0.0193) + (comp[GREEN] * 0.1192) + (comp[BLUE] * 0.9505); in convertRgbToXyz() local