1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #include <GLES2/gl2.h>
17 #include <GLES2/gl2ext.h>
18 #include <stdio.h>
19 #include <stdlib.h>
20 #include "attach_shader_eleven.h"
21 #include "common.h"
22 #include "vertex.h"
23 
24 #define  LOG_TAG    "attach_shader_eleven"
25 #define  LOGI(...)  __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
26 
attachShaderEleven()27 Data attachShaderEleven(){
28     GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex);
29     GLuint program = glCreateProgram();
30     glAttachShader(program, vertexShader);
31 
32     GLsizei maxCount = 10;
33     GLsizei count;
34     GLuint shaders[maxCount];
35 
36     glGetAttachedShaders(program, maxCount,
37          &count,
38          shaders);
39     LOGI("Attached Shader First element :  %d\n", *shaders);
40     LOGI("ShaderCount %d\n", count);
41     GLint error = glGetError();
42     Data data = {error, count, -1};
43 
44     glDeleteProgram(program);
45     return data;
46 }
47