1 /*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include <GLES2/gl2.h>
17 #include <GLES2/gl2ext.h>
18 #include <stdio.h>
19 #include <stdlib.h>
20 #include "attach_shader_eleven.h"
21 #include "common.h"
22 #include "vertex.h"
23
24 #define LOG_TAG "attach_shader_eleven"
25 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
26
attachShaderEleven()27 Data attachShaderEleven(){
28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex);
29 GLuint program = glCreateProgram();
30 glAttachShader(program, vertexShader);
31
32 GLsizei maxCount = 10;
33 GLsizei count;
34 GLuint shaders[maxCount];
35
36 glGetAttachedShaders(program, maxCount,
37 &count,
38 shaders);
39 LOGI("Attached Shader First element : %d\n", *shaders);
40 LOGI("ShaderCount %d\n", count);
41 GLint error = glGetError();
42 Data data = {error, count, -1};
43
44 glDeleteProgram(program);
45 return data;
46 }
47