1 /*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include <GLES2/gl2.h>
17 #include <GLES2/gl2ext.h>
18 #include <stdio.h>
19 #include <stdlib.h>
20 #include "attach_shader_six.h"
21
22 #define LOG_TAG "attach_shader_six"
23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
24
attachShaderSix()25 Data attachShaderSix(){
26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
27 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
28
29 GLuint program = glCreateProgram();
30 glAttachShader(program, fragmentShader);
31 glAttachShader(program, vertexShader);
32
33
34 GLint error = glGetError();
35 Data data = {error, -9 , -1};
36
37 glDeleteProgram(program);
38 return data;
39 }
40