1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #include <GLES2/gl2.h>
17 #include <GLES2/gl2ext.h>
18 #include <stdio.h>
19 #include <stdlib.h>
20 #include "attach_shader_ten.h"
21 #include "common.h"
22 #include "shader.h"
23 #define  LOG_TAG    "attach_shader_ten"
24 #define  LOGI(...)  __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
25 
attachShaderTen()26 Data attachShaderTen(){
27     GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader);
28     GLuint program = glCreateProgram();
29     glAttachShader(program, fragmentShader);
30 
31     GLsizei maxCount = 10;
32     GLsizei count;
33     GLuint shaders[maxCount];
34 
35     glGetAttachedShaders(program, maxCount,
36          &count,
37          shaders);
38     LOGI("Attached Shader First element :  %d\n", *shaders);
39     LOGI("ShaderCount %d\n", count);
40     GLint error = glGetError();
41     Data data = {error, count, -1};
42     glDeleteShader(fragmentShader);
43     glDeleteProgram(program);
44     return data;
45 }
46