1 /*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include <GLES2/gl2.h>
17 #include <GLES2/gl2ext.h>
18 #include <stdio.h>
19 #include <stdlib.h>
20 #include <android/log.h>
21 #include "attach_shader_two.h"
22 #include "common.h"
23
24 #define LOG_TAG "attach_shader_two"
25 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
26
attachShaderTwo()27 Data attachShaderTwo(){
28 GLuint vertexShader = -99;
29 GLuint program = glCreateProgram();
30
31 glAttachShader(program, vertexShader);
32
33 GLsizei maxCount = 10;
34 GLsizei count;
35 GLuint shaders[maxCount];
36
37 glGetAttachedShaders(program, maxCount,
38 &count,
39 shaders);
40 LOGI("Attached Shader First element : %d\n", *shaders);
41 LOGI("ShaderCount %d\n", count);
42 GLint error = glGetError();
43 LOGI("Error %d\n", error);
44 Data data = {error, count, -1};
45
46 glDeleteProgram(program);
47 return data;
48 }
49
50
51