1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #include <GLES2/gl2.h>
17 #include <GLES2/gl2ext.h>
18 #include <stdio.h>
19 #include <stdlib.h>
20 #include <android/log.h>
21 #include "attach_shader_two.h"
22 #include "common.h"
23 
24 #define  LOG_TAG    "attach_shader_two"
25 #define  LOGI(...)  __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
26 
attachShaderTwo()27 Data attachShaderTwo(){
28     GLuint vertexShader = -99;
29     GLuint program = glCreateProgram();
30 
31     glAttachShader(program, vertexShader);
32 
33     GLsizei maxCount = 10;
34     GLsizei count;
35     GLuint shaders[maxCount];
36 
37     glGetAttachedShaders(program, maxCount,
38          &count,
39          shaders);
40     LOGI("Attached Shader First element :  %d\n", *shaders);
41     LOGI("ShaderCount %d\n", count);
42     GLint error = glGetError();
43     LOGI("Error %d\n", error);
44     Data data = {error, count, -1};
45 
46     glDeleteProgram(program);
47     return data;
48 }
49 
50 
51