1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #ifndef _SHADER_H_
17 #define _SHADER_H_
18 
19 static const char attach_shader_successful_complile_shader[] =
20            "attribute vec3 gtf_Normal;\n"
21             "attribute vec4 gtf_Vertex;\n"
22             "uniform mat3 gtf_NormalMatrix;\n"
23             "uniform mat4 gtf_ModelViewMatrix;\n"
24             "uniform mat4 gtf_ModelViewProjectionMatrix;\n"
25 
26             "varying float lightIntensity;\n"
27             "varying vec3 Position;\n"
28             "uniform vec3 LightPosition;\n"
29             "uniform float Scale;\n"
30             "void main(void) {\n"
31             "vec4 pos = gtf_ModelViewMatrix * gtf_Vertex;\n"
32             "Position = vec3(gtf_Vertex) * Scale;\n"
33             "vec3 tnorm = normalize(gtf_NormalMatrix * gtf_Normal);\n"
34             "lightIntensity = dot(normalize(LightPosition - vec3(pos)), tnorm) * 1.5;\n"
35             "gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;\n";
36 
37 static const char color_one_fragment_shader_one[] =
38         "precision mediump float;     \n"
39         "varying vec4 varyColor;      \n"
40         "void main()                  \n"
41         "{                            \n"
42         "  gl_FragColor = varyColor;  \n"
43         "}       ";
44 
45 static const char color_one_fragment_shader[] =
46         "precision mediump float;     \n"
47         "void main()                  \n"
48         "{                            \n"
49         "  gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);  \n"
50         "}       ";
51 
52 #endif
53