Searched defs:bufferId (Results 1 – 3 of 3) sorted by relevance
204 BufferData* GLSharedGroup::getBufferData(GLuint bufferId) { in getBufferData()215 void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, const void* data) { in addBufferData()222 void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, const void* data) { in updateBufferData()233 void GLSharedGroup::setBufferUsage(GLuint bufferId, GLenum usage) { in setBufferUsage()242 void GLSharedGroup::setBufferMapped(GLuint bufferId, bool mapped) { in setBufferMapped()250 GLenum GLSharedGroup::getBufferUsage(GLuint bufferId) { in getBufferUsage()258 bool GLSharedGroup::isBufferMapped(GLuint bufferId) { in isBufferMapped()266 GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, const … in subUpdateBufferData()282 void GLSharedGroup::deleteBufferData(GLuint bufferId) { in deleteBufferData()
367 GLuint bufferId = ctx->m_state->getBuffer(target); in s_glBufferData() local378 GLuint bufferId = ctx->m_state->getBuffer(target); in s_glBufferSubData() local
577 GLuint bufferId = ctx->m_state->getBuffer(target); in s_glBufferData() local590 GLuint bufferId = ctx->m_state->getBuffer(target); in s_glBufferSubData() local2586 GLuint bufferId = m_state->getBuffer(target); in getBufferData() local