1 /* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.inputmethod.event; 18 19 import com.android.inputmethod.annotations.ExternallyReferenced; 20 import com.android.inputmethod.latin.SuggestedWords.SuggestedWordInfo; 21 import com.android.inputmethod.latin.common.Constants; 22 import com.android.inputmethod.latin.common.StringUtils; 23 24 import javax.annotation.Nonnull; 25 26 /** 27 * Class representing a generic input event as handled by Latin IME. 28 * 29 * This contains information about the origin of the event, but it is generalized and should 30 * represent a software keypress, hardware keypress, or d-pad move alike. 31 * Very importantly, this does not necessarily result in inputting one character, or even anything 32 * at all - it may be a dead key, it may be a partial input, it may be a special key on the 33 * keyboard, it may be a cancellation of a keypress (e.g. in a soft keyboard the finger of the 34 * user has slid out of the key), etc. It may also be a batch input from a gesture or handwriting 35 * for example. 36 * The combiner should figure out what to do with this. 37 */ 38 public class Event { 39 // Should the types below be represented by separate classes instead? It would be cleaner 40 // but probably a bit too much 41 // An event we don't handle in Latin IME, for example pressing Ctrl on a hardware keyboard. 42 final public static int EVENT_TYPE_NOT_HANDLED = 0; 43 // A key press that is part of input, for example pressing an alphabetic character on a 44 // hardware qwerty keyboard. It may be part of a sequence that will be re-interpreted later 45 // through combination. 46 final public static int EVENT_TYPE_INPUT_KEYPRESS = 1; 47 // A toggle event is triggered by a key that affects the previous character. An example would 48 // be a numeric key on a 10-key keyboard, which would toggle between 1 - a - b - c with 49 // repeated presses. 50 final public static int EVENT_TYPE_TOGGLE = 2; 51 // A mode event instructs the combiner to change modes. The canonical example would be the 52 // hankaku/zenkaku key on a Japanese keyboard, or even the caps lock key on a qwerty keyboard 53 // if handled at the combiner level. 54 final public static int EVENT_TYPE_MODE_KEY = 3; 55 // An event corresponding to a gesture. 56 final public static int EVENT_TYPE_GESTURE = 4; 57 // An event corresponding to the manual pick of a suggestion. 58 final public static int EVENT_TYPE_SUGGESTION_PICKED = 5; 59 // An event corresponding to a string generated by some software process. 60 final public static int EVENT_TYPE_SOFTWARE_GENERATED_STRING = 6; 61 // An event corresponding to a cursor move 62 final public static int EVENT_TYPE_CURSOR_MOVE = 7; 63 64 // 0 is a valid code point, so we use -1 here. 65 final public static int NOT_A_CODE_POINT = -1; 66 // -1 is a valid key code, so we use 0 here. 67 final public static int NOT_A_KEY_CODE = 0; 68 69 final private static int FLAG_NONE = 0; 70 // This event is a dead character, usually input by a dead key. Examples include dead-acute 71 // or dead-abovering. 72 final private static int FLAG_DEAD = 0x1; 73 // This event is coming from a key repeat, software or hardware. 74 final private static int FLAG_REPEAT = 0x2; 75 // This event has already been consumed. 76 final private static int FLAG_CONSUMED = 0x4; 77 78 final private int mEventType; // The type of event - one of the constants above 79 // The code point associated with the event, if relevant. This is a unicode code point, and 80 // has nothing to do with other representations of the key. It is only relevant if this event 81 // is of KEYPRESS type, but for a mode key like hankaku/zenkaku or ctrl, there is no code point 82 // associated so this should be NOT_A_CODE_POINT to avoid unintentional use of its value when 83 // it's not relevant. 84 final public int mCodePoint; 85 86 // If applicable, this contains the string that should be input. 87 final public CharSequence mText; 88 89 // The key code associated with the event, if relevant. This is relevant whenever this event 90 // has been triggered by a key press, but not for a gesture for example. This has conceptually 91 // no link to the code point, although keys that enter a straight code point may often set 92 // this to be equal to mCodePoint for convenience. If this is not a key, this must contain 93 // NOT_A_KEY_CODE. 94 final public int mKeyCode; 95 96 // Coordinates of the touch event, if relevant. If useful, we may want to replace this with 97 // a MotionEvent or something in the future. This is only relevant when the keypress is from 98 // a software keyboard obviously, unless there are touch-sensitive hardware keyboards in the 99 // future or some other awesome sauce. 100 final public int mX; 101 final public int mY; 102 103 // Some flags that can't go into the key code. It's a bit field of FLAG_* 104 final private int mFlags; 105 106 // If this is of type EVENT_TYPE_SUGGESTION_PICKED, this must not be null (and must be null in 107 // other cases). 108 final public SuggestedWordInfo mSuggestedWordInfo; 109 110 // The next event, if any. Null if there is no next event yet. 111 final public Event mNextEvent; 112 113 // This method is private - to create a new event, use one of the create* utility methods. Event(final int type, final CharSequence text, final int codePoint, final int keyCode, final int x, final int y, final SuggestedWordInfo suggestedWordInfo, final int flags, final Event next)114 private Event(final int type, final CharSequence text, final int codePoint, final int keyCode, 115 final int x, final int y, final SuggestedWordInfo suggestedWordInfo, final int flags, 116 final Event next) { 117 mEventType = type; 118 mText = text; 119 mCodePoint = codePoint; 120 mKeyCode = keyCode; 121 mX = x; 122 mY = y; 123 mSuggestedWordInfo = suggestedWordInfo; 124 mFlags = flags; 125 mNextEvent = next; 126 // Validity checks 127 // mSuggestedWordInfo is non-null if and only if the type is SUGGESTION_PICKED 128 if (EVENT_TYPE_SUGGESTION_PICKED == mEventType) { 129 if (null == mSuggestedWordInfo) { 130 throw new RuntimeException("Wrong event: SUGGESTION_PICKED event must have a " 131 + "non-null SuggestedWordInfo"); 132 } 133 } else { 134 if (null != mSuggestedWordInfo) { 135 throw new RuntimeException("Wrong event: only SUGGESTION_PICKED events may have " + 136 "a non-null SuggestedWordInfo"); 137 } 138 } 139 } 140 141 @Nonnull createSoftwareKeypressEvent(final int codePoint, final int keyCode, final int x, final int y, final boolean isKeyRepeat)142 public static Event createSoftwareKeypressEvent(final int codePoint, final int keyCode, 143 final int x, final int y, final boolean isKeyRepeat) { 144 return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, keyCode, x, y, 145 null /* suggestedWordInfo */, isKeyRepeat ? FLAG_REPEAT : FLAG_NONE, null); 146 } 147 148 @Nonnull createHardwareKeypressEvent(final int codePoint, final int keyCode, final Event next, final boolean isKeyRepeat)149 public static Event createHardwareKeypressEvent(final int codePoint, final int keyCode, 150 final Event next, final boolean isKeyRepeat) { 151 return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, keyCode, 152 Constants.EXTERNAL_KEYBOARD_COORDINATE, Constants.EXTERNAL_KEYBOARD_COORDINATE, 153 null /* suggestedWordInfo */, isKeyRepeat ? FLAG_REPEAT : FLAG_NONE, next); 154 } 155 156 // This creates an input event for a dead character. @see {@link #FLAG_DEAD} 157 @ExternallyReferenced 158 @Nonnull createDeadEvent(final int codePoint, final int keyCode, final Event next)159 public static Event createDeadEvent(final int codePoint, final int keyCode, final Event next) { 160 // TODO: add an argument or something if we ever create a software layout with dead keys. 161 return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, keyCode, 162 Constants.EXTERNAL_KEYBOARD_COORDINATE, Constants.EXTERNAL_KEYBOARD_COORDINATE, 163 null /* suggestedWordInfo */, FLAG_DEAD, next); 164 } 165 166 /** 167 * Create an input event with nothing but a code point. This is the most basic possible input 168 * event; it contains no information on many things the IME requires to function correctly, 169 * so avoid using it unless really nothing is known about this input. 170 * @param codePoint the code point. 171 * @return an event for this code point. 172 */ 173 @Nonnull createEventForCodePointFromUnknownSource(final int codePoint)174 public static Event createEventForCodePointFromUnknownSource(final int codePoint) { 175 // TODO: should we have a different type of event for this? After all, it's not a key press. 176 return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, NOT_A_KEY_CODE, 177 Constants.NOT_A_COORDINATE, Constants.NOT_A_COORDINATE, 178 null /* suggestedWordInfo */, FLAG_NONE, null /* next */); 179 } 180 181 /** 182 * Creates an input event with a code point and x, y coordinates. This is typically used when 183 * resuming a previously-typed word, when the coordinates are still known. 184 * @param codePoint the code point to input. 185 * @param x the X coordinate. 186 * @param y the Y coordinate. 187 * @return an event for this code point and coordinates. 188 */ 189 @Nonnull createEventForCodePointFromAlreadyTypedText(final int codePoint, final int x, final int y)190 public static Event createEventForCodePointFromAlreadyTypedText(final int codePoint, 191 final int x, final int y) { 192 // TODO: should we have a different type of event for this? After all, it's not a key press. 193 return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, NOT_A_KEY_CODE, 194 x, y, null /* suggestedWordInfo */, FLAG_NONE, null /* next */); 195 } 196 197 /** 198 * Creates an input event representing the manual pick of a suggestion. 199 * @return an event for this suggestion pick. 200 */ 201 @Nonnull createSuggestionPickedEvent(final SuggestedWordInfo suggestedWordInfo)202 public static Event createSuggestionPickedEvent(final SuggestedWordInfo suggestedWordInfo) { 203 return new Event(EVENT_TYPE_SUGGESTION_PICKED, suggestedWordInfo.mWord, 204 NOT_A_CODE_POINT, NOT_A_KEY_CODE, 205 Constants.SUGGESTION_STRIP_COORDINATE, Constants.SUGGESTION_STRIP_COORDINATE, 206 suggestedWordInfo, FLAG_NONE, null /* next */); 207 } 208 209 /** 210 * Creates an input event with a CharSequence. This is used by some software processes whose 211 * output is a string, possibly with styling. Examples include press on a multi-character key, 212 * or combination that outputs a string. 213 * @param text the CharSequence associated with this event. 214 * @param keyCode the key code, or NOT_A_KEYCODE if not applicable. 215 * @return an event for this text. 216 */ 217 @Nonnull createSoftwareTextEvent(final CharSequence text, final int keyCode)218 public static Event createSoftwareTextEvent(final CharSequence text, final int keyCode) { 219 return new Event(EVENT_TYPE_SOFTWARE_GENERATED_STRING, text, NOT_A_CODE_POINT, keyCode, 220 Constants.NOT_A_COORDINATE, Constants.NOT_A_COORDINATE, 221 null /* suggestedWordInfo */, FLAG_NONE, null /* next */); 222 } 223 224 /** 225 * Creates an input event representing the manual pick of a punctuation suggestion. 226 * @return an event for this suggestion pick. 227 */ 228 @Nonnull createPunctuationSuggestionPickedEvent( final SuggestedWordInfo suggestedWordInfo)229 public static Event createPunctuationSuggestionPickedEvent( 230 final SuggestedWordInfo suggestedWordInfo) { 231 final int primaryCode = suggestedWordInfo.mWord.charAt(0); 232 return new Event(EVENT_TYPE_SUGGESTION_PICKED, suggestedWordInfo.mWord, primaryCode, 233 NOT_A_KEY_CODE, Constants.SUGGESTION_STRIP_COORDINATE, 234 Constants.SUGGESTION_STRIP_COORDINATE, suggestedWordInfo, FLAG_NONE, 235 null /* next */); 236 } 237 238 /** 239 * Creates an input event representing moving the cursor. The relative move amount is stored 240 * in mX. 241 * @param moveAmount the relative move amount. 242 * @return an event for this cursor move. 243 */ 244 @Nonnull createCursorMovedEvent(final int moveAmount)245 public static Event createCursorMovedEvent(final int moveAmount) { 246 return new Event(EVENT_TYPE_CURSOR_MOVE, null, NOT_A_CODE_POINT, NOT_A_KEY_CODE, 247 moveAmount, Constants.NOT_A_COORDINATE, null, FLAG_NONE, null); 248 } 249 250 /** 251 * Creates an event identical to the passed event, but that has already been consumed. 252 * @param source the event to copy the properties of. 253 * @return an identical event marked as consumed. 254 */ 255 @Nonnull createConsumedEvent(final Event source)256 public static Event createConsumedEvent(final Event source) { 257 // A consumed event should not input any text at all, so we pass the empty string as text. 258 return new Event(source.mEventType, source.mText, source.mCodePoint, source.mKeyCode, 259 source.mX, source.mY, source.mSuggestedWordInfo, source.mFlags | FLAG_CONSUMED, 260 source.mNextEvent); 261 } 262 263 @Nonnull createNotHandledEvent()264 public static Event createNotHandledEvent() { 265 return new Event(EVENT_TYPE_NOT_HANDLED, null /* text */, NOT_A_CODE_POINT, NOT_A_KEY_CODE, 266 Constants.NOT_A_COORDINATE, Constants.NOT_A_COORDINATE, 267 null /* suggestedWordInfo */, FLAG_NONE, null); 268 } 269 270 // Returns whether this is a function key like backspace, ctrl, settings... as opposed to keys 271 // that result in input like letters or space. isFunctionalKeyEvent()272 public boolean isFunctionalKeyEvent() { 273 // This logic may need to be refined in the future 274 return NOT_A_CODE_POINT == mCodePoint; 275 } 276 277 // Returns whether this event is for a dead character. @see {@link #FLAG_DEAD} isDead()278 public boolean isDead() { 279 return 0 != (FLAG_DEAD & mFlags); 280 } 281 isKeyRepeat()282 public boolean isKeyRepeat() { 283 return 0 != (FLAG_REPEAT & mFlags); 284 } 285 isConsumed()286 public boolean isConsumed() { return 0 != (FLAG_CONSUMED & mFlags); } 287 isGesture()288 public boolean isGesture() { return EVENT_TYPE_GESTURE == mEventType; } 289 290 // Returns whether this is a fake key press from the suggestion strip. This happens with 291 // punctuation signs selected from the suggestion strip. isSuggestionStripPress()292 public boolean isSuggestionStripPress() { 293 return EVENT_TYPE_SUGGESTION_PICKED == mEventType; 294 } 295 isHandled()296 public boolean isHandled() { 297 return EVENT_TYPE_NOT_HANDLED != mEventType; 298 } 299 getTextToCommit()300 public CharSequence getTextToCommit() { 301 if (isConsumed()) { 302 return ""; // A consumed event should input no text. 303 } 304 switch (mEventType) { 305 case EVENT_TYPE_MODE_KEY: 306 case EVENT_TYPE_NOT_HANDLED: 307 case EVENT_TYPE_TOGGLE: 308 case EVENT_TYPE_CURSOR_MOVE: 309 return ""; 310 case EVENT_TYPE_INPUT_KEYPRESS: 311 return StringUtils.newSingleCodePointString(mCodePoint); 312 case EVENT_TYPE_GESTURE: 313 case EVENT_TYPE_SOFTWARE_GENERATED_STRING: 314 case EVENT_TYPE_SUGGESTION_PICKED: 315 return mText; 316 } 317 throw new RuntimeException("Unknown event type: " + mEventType); 318 } 319 } 320