Searched defs:disconnect (Results 1 – 8 of 8) sorted by relevance
120 steady_clock::time_point disconnect; in startMonitorFd() local
104 void V4L2Camera::disconnect() { in disconnect() function in v4l2_camera_hal::V4L2Camera
419 Return<Status> InputSurfaceConnection::disconnect() { in disconnect() function in hardware::google::media::c2::V1_0::utils::InputSurfaceConnection
223 Return<int32_t> InputSurface::disconnect( in disconnect() function in hardware::google::media::c2::V1_0::utils::InputSurface
150 void disconnect() override { in disconnect() function in android::__anona70df1060111::C2InputSurfaceWrapper204 void disconnect() override { in disconnect() function in android::__anona70df1060111::GraphicBufferSourceWrapper
1384 c2_status_t Codec2Client::InputSurfaceConnection::disconnect() { in disconnect() function in android::Codec2Client::InputSurfaceConnection
183 void CameraDeviceSession::disconnect() { in disconnect() function in android::hardware::camera::device::V3_2::implementation::CameraDeviceSession
2919 bool disconnect = true; // disconnect in case display id is not found in list. in HandleDisconnectedDisplays() local