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Searched defs:eyeX (Results 1 – 7 of 7) sorted by relevance

/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp115 float eyeX = 0.0f; in setUp() local
/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp82 float eyeX = 0.0f; in setUpViewMatrix() local
/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp77 float eyeX = 0.0f; in setUpViewMatrix() local
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/
DBaseRenderer.java97 final float eyeX = 0.0f; in resetViewMatrix() local
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Utils/
DMathsUtils.java87 public static void setLookAtM(float[] rm, float eyeX, float eyeY, float eyeZ, in setLookAtM()
/cts/tests/openglperf2/test/
DMatrixTest.cpp139 float eyeX = 0.0f; in TEST() local
/cts/tests/openglperf2/jni/graphics/
DMatrix.cpp132 Matrix* Matrix::newLookAt(float eyeX, float eyeY, float eyeZ, float centerX, in newLookAt()