1 // Generated Code - DO NOT EDIT !!
2 // generated by 'emugen'
3 #ifndef __gl2_client_ftable_t_h
4 #define __gl2_client_ftable_t_h
5 
6 
7 static const struct _gl2_funcs_by_name {
8 	const char *name;
9 	void *proc;
10 } gl2_funcs_by_name[] = {
11 	{"glActiveTexture", (void*)glActiveTexture},
12 	{"glAttachShader", (void*)glAttachShader},
13 	{"glBindAttribLocation", (void*)glBindAttribLocation},
14 	{"glBindBuffer", (void*)glBindBuffer},
15 	{"glBindFramebuffer", (void*)glBindFramebuffer},
16 	{"glBindRenderbuffer", (void*)glBindRenderbuffer},
17 	{"glBindTexture", (void*)glBindTexture},
18 	{"glBlendColor", (void*)glBlendColor},
19 	{"glBlendEquation", (void*)glBlendEquation},
20 	{"glBlendEquationSeparate", (void*)glBlendEquationSeparate},
21 	{"glBlendFunc", (void*)glBlendFunc},
22 	{"glBlendFuncSeparate", (void*)glBlendFuncSeparate},
23 	{"glBufferData", (void*)glBufferData},
24 	{"glBufferSubData", (void*)glBufferSubData},
25 	{"glCheckFramebufferStatus", (void*)glCheckFramebufferStatus},
26 	{"glClear", (void*)glClear},
27 	{"glClearColor", (void*)glClearColor},
28 	{"glClearDepthf", (void*)glClearDepthf},
29 	{"glClearStencil", (void*)glClearStencil},
30 	{"glColorMask", (void*)glColorMask},
31 	{"glCompileShader", (void*)glCompileShader},
32 	{"glCompressedTexImage2D", (void*)glCompressedTexImage2D},
33 	{"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D},
34 	{"glCopyTexImage2D", (void*)glCopyTexImage2D},
35 	{"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D},
36 	{"glCreateProgram", (void*)glCreateProgram},
37 	{"glCreateShader", (void*)glCreateShader},
38 	{"glCullFace", (void*)glCullFace},
39 	{"glDeleteBuffers", (void*)glDeleteBuffers},
40 	{"glDeleteFramebuffers", (void*)glDeleteFramebuffers},
41 	{"glDeleteProgram", (void*)glDeleteProgram},
42 	{"glDeleteRenderbuffers", (void*)glDeleteRenderbuffers},
43 	{"glDeleteShader", (void*)glDeleteShader},
44 	{"glDeleteTextures", (void*)glDeleteTextures},
45 	{"glDepthFunc", (void*)glDepthFunc},
46 	{"glDepthMask", (void*)glDepthMask},
47 	{"glDepthRangef", (void*)glDepthRangef},
48 	{"glDetachShader", (void*)glDetachShader},
49 	{"glDisable", (void*)glDisable},
50 	{"glDisableVertexAttribArray", (void*)glDisableVertexAttribArray},
51 	{"glDrawArrays", (void*)glDrawArrays},
52 	{"glDrawElements", (void*)glDrawElements},
53 	{"glEnable", (void*)glEnable},
54 	{"glEnableVertexAttribArray", (void*)glEnableVertexAttribArray},
55 	{"glFinish", (void*)glFinish},
56 	{"glFlush", (void*)glFlush},
57 	{"glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer},
58 	{"glFramebufferTexture2D", (void*)glFramebufferTexture2D},
59 	{"glFrontFace", (void*)glFrontFace},
60 	{"glGenBuffers", (void*)glGenBuffers},
61 	{"glGenerateMipmap", (void*)glGenerateMipmap},
62 	{"glGenFramebuffers", (void*)glGenFramebuffers},
63 	{"glGenRenderbuffers", (void*)glGenRenderbuffers},
64 	{"glGenTextures", (void*)glGenTextures},
65 	{"glGetActiveAttrib", (void*)glGetActiveAttrib},
66 	{"glGetActiveUniform", (void*)glGetActiveUniform},
67 	{"glGetAttachedShaders", (void*)glGetAttachedShaders},
68 	{"glGetAttribLocation", (void*)glGetAttribLocation},
69 	{"glGetBooleanv", (void*)glGetBooleanv},
70 	{"glGetBufferParameteriv", (void*)glGetBufferParameteriv},
71 	{"glGetError", (void*)glGetError},
72 	{"glGetFloatv", (void*)glGetFloatv},
73 	{"glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv},
74 	{"glGetIntegerv", (void*)glGetIntegerv},
75 	{"glGetProgramiv", (void*)glGetProgramiv},
76 	{"glGetProgramInfoLog", (void*)glGetProgramInfoLog},
77 	{"glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv},
78 	{"glGetShaderiv", (void*)glGetShaderiv},
79 	{"glGetShaderInfoLog", (void*)glGetShaderInfoLog},
80 	{"glGetShaderPrecisionFormat", (void*)glGetShaderPrecisionFormat},
81 	{"glGetShaderSource", (void*)glGetShaderSource},
82 	{"glGetString", (void*)glGetString},
83 	{"glGetTexParameterfv", (void*)glGetTexParameterfv},
84 	{"glGetTexParameteriv", (void*)glGetTexParameteriv},
85 	{"glGetUniformfv", (void*)glGetUniformfv},
86 	{"glGetUniformiv", (void*)glGetUniformiv},
87 	{"glGetUniformLocation", (void*)glGetUniformLocation},
88 	{"glGetVertexAttribfv", (void*)glGetVertexAttribfv},
89 	{"glGetVertexAttribiv", (void*)glGetVertexAttribiv},
90 	{"glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv},
91 	{"glHint", (void*)glHint},
92 	{"glIsBuffer", (void*)glIsBuffer},
93 	{"glIsEnabled", (void*)glIsEnabled},
94 	{"glIsFramebuffer", (void*)glIsFramebuffer},
95 	{"glIsProgram", (void*)glIsProgram},
96 	{"glIsRenderbuffer", (void*)glIsRenderbuffer},
97 	{"glIsShader", (void*)glIsShader},
98 	{"glIsTexture", (void*)glIsTexture},
99 	{"glLineWidth", (void*)glLineWidth},
100 	{"glLinkProgram", (void*)glLinkProgram},
101 	{"glPixelStorei", (void*)glPixelStorei},
102 	{"glPolygonOffset", (void*)glPolygonOffset},
103 	{"glReadPixels", (void*)glReadPixels},
104 	{"glReleaseShaderCompiler", (void*)glReleaseShaderCompiler},
105 	{"glRenderbufferStorage", (void*)glRenderbufferStorage},
106 	{"glSampleCoverage", (void*)glSampleCoverage},
107 	{"glScissor", (void*)glScissor},
108 	{"glShaderBinary", (void*)glShaderBinary},
109 	{"glShaderSource", (void*)glShaderSource},
110 	{"glStencilFunc", (void*)glStencilFunc},
111 	{"glStencilFuncSeparate", (void*)glStencilFuncSeparate},
112 	{"glStencilMask", (void*)glStencilMask},
113 	{"glStencilMaskSeparate", (void*)glStencilMaskSeparate},
114 	{"glStencilOp", (void*)glStencilOp},
115 	{"glStencilOpSeparate", (void*)glStencilOpSeparate},
116 	{"glTexImage2D", (void*)glTexImage2D},
117 	{"glTexParameterf", (void*)glTexParameterf},
118 	{"glTexParameterfv", (void*)glTexParameterfv},
119 	{"glTexParameteri", (void*)glTexParameteri},
120 	{"glTexParameteriv", (void*)glTexParameteriv},
121 	{"glTexSubImage2D", (void*)glTexSubImage2D},
122 	{"glUniform1f", (void*)glUniform1f},
123 	{"glUniform1fv", (void*)glUniform1fv},
124 	{"glUniform1i", (void*)glUniform1i},
125 	{"glUniform1iv", (void*)glUniform1iv},
126 	{"glUniform2f", (void*)glUniform2f},
127 	{"glUniform2fv", (void*)glUniform2fv},
128 	{"glUniform2i", (void*)glUniform2i},
129 	{"glUniform2iv", (void*)glUniform2iv},
130 	{"glUniform3f", (void*)glUniform3f},
131 	{"glUniform3fv", (void*)glUniform3fv},
132 	{"glUniform3i", (void*)glUniform3i},
133 	{"glUniform3iv", (void*)glUniform3iv},
134 	{"glUniform4f", (void*)glUniform4f},
135 	{"glUniform4fv", (void*)glUniform4fv},
136 	{"glUniform4i", (void*)glUniform4i},
137 	{"glUniform4iv", (void*)glUniform4iv},
138 	{"glUniformMatrix2fv", (void*)glUniformMatrix2fv},
139 	{"glUniformMatrix3fv", (void*)glUniformMatrix3fv},
140 	{"glUniformMatrix4fv", (void*)glUniformMatrix4fv},
141 	{"glUseProgram", (void*)glUseProgram},
142 	{"glValidateProgram", (void*)glValidateProgram},
143 	{"glVertexAttrib1f", (void*)glVertexAttrib1f},
144 	{"glVertexAttrib1fv", (void*)glVertexAttrib1fv},
145 	{"glVertexAttrib2f", (void*)glVertexAttrib2f},
146 	{"glVertexAttrib2fv", (void*)glVertexAttrib2fv},
147 	{"glVertexAttrib3f", (void*)glVertexAttrib3f},
148 	{"glVertexAttrib3fv", (void*)glVertexAttrib3fv},
149 	{"glVertexAttrib4f", (void*)glVertexAttrib4f},
150 	{"glVertexAttrib4fv", (void*)glVertexAttrib4fv},
151 	{"glVertexAttribPointer", (void*)glVertexAttribPointer},
152 	{"glViewport", (void*)glViewport},
153 	{"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES},
154 	{"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES},
155 	{"glGetProgramBinaryOES", (void*)glGetProgramBinaryOES},
156 	{"glProgramBinaryOES", (void*)glProgramBinaryOES},
157 	{"glMapBufferOES", (void*)glMapBufferOES},
158 	{"glUnmapBufferOES", (void*)glUnmapBufferOES},
159 	{"glTexImage3DOES", (void*)glTexImage3DOES},
160 	{"glTexSubImage3DOES", (void*)glTexSubImage3DOES},
161 	{"glCopyTexSubImage3DOES", (void*)glCopyTexSubImage3DOES},
162 	{"glCompressedTexImage3DOES", (void*)glCompressedTexImage3DOES},
163 	{"glCompressedTexSubImage3DOES", (void*)glCompressedTexSubImage3DOES},
164 	{"glFramebufferTexture3DOES", (void*)glFramebufferTexture3DOES},
165 	{"glBindVertexArrayOES", (void*)glBindVertexArrayOES},
166 	{"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES},
167 	{"glGenVertexArraysOES", (void*)glGenVertexArraysOES},
168 	{"glIsVertexArrayOES", (void*)glIsVertexArrayOES},
169 	{"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT},
170 	{"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT},
171 	{"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT},
172 	{"glGetPerfMonitorGroupsAMD", (void*)glGetPerfMonitorGroupsAMD},
173 	{"glGetPerfMonitorCountersAMD", (void*)glGetPerfMonitorCountersAMD},
174 	{"glGetPerfMonitorGroupStringAMD", (void*)glGetPerfMonitorGroupStringAMD},
175 	{"glGetPerfMonitorCounterStringAMD", (void*)glGetPerfMonitorCounterStringAMD},
176 	{"glGetPerfMonitorCounterInfoAMD", (void*)glGetPerfMonitorCounterInfoAMD},
177 	{"glGenPerfMonitorsAMD", (void*)glGenPerfMonitorsAMD},
178 	{"glDeletePerfMonitorsAMD", (void*)glDeletePerfMonitorsAMD},
179 	{"glSelectPerfMonitorCountersAMD", (void*)glSelectPerfMonitorCountersAMD},
180 	{"glBeginPerfMonitorAMD", (void*)glBeginPerfMonitorAMD},
181 	{"glEndPerfMonitorAMD", (void*)glEndPerfMonitorAMD},
182 	{"glGetPerfMonitorCounterDataAMD", (void*)glGetPerfMonitorCounterDataAMD},
183 	{"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG},
184 	{"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG},
185 	{"glDeleteFencesNV", (void*)glDeleteFencesNV},
186 	{"glGenFencesNV", (void*)glGenFencesNV},
187 	{"glIsFenceNV", (void*)glIsFenceNV},
188 	{"glTestFenceNV", (void*)glTestFenceNV},
189 	{"glGetFenceivNV", (void*)glGetFenceivNV},
190 	{"glFinishFenceNV", (void*)glFinishFenceNV},
191 	{"glSetFenceNV", (void*)glSetFenceNV},
192 	{"glCoverageMaskNV", (void*)glCoverageMaskNV},
193 	{"glCoverageOperationNV", (void*)glCoverageOperationNV},
194 	{"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM},
195 	{"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM},
196 	{"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM},
197 	{"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM},
198 	{"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM},
199 	{"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM},
200 	{"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM},
201 	{"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM},
202 	{"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM},
203 	{"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM},
204 	{"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM},
205 	{"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM},
206 	{"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM},
207 	{"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM},
208 	{"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM},
209 	{"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM},
210 	{"glStartTilingQCOM", (void*)glStartTilingQCOM},
211 	{"glEndTilingQCOM", (void*)glEndTilingQCOM},
212 	{"glGenVertexArrays", (void*)glGenVertexArrays},
213 	{"glBindVertexArray", (void*)glBindVertexArray},
214 	{"glDeleteVertexArrays", (void*)glDeleteVertexArrays},
215 	{"glIsVertexArray", (void*)glIsVertexArray},
216 	{"glMapBufferRange", (void*)glMapBufferRange},
217 	{"glUnmapBuffer", (void*)glUnmapBuffer},
218 	{"glFlushMappedBufferRange", (void*)glFlushMappedBufferRange},
219 	{"glBindBufferRange", (void*)glBindBufferRange},
220 	{"glBindBufferBase", (void*)glBindBufferBase},
221 	{"glCopyBufferSubData", (void*)glCopyBufferSubData},
222 	{"glClearBufferiv", (void*)glClearBufferiv},
223 	{"glClearBufferuiv", (void*)glClearBufferuiv},
224 	{"glClearBufferfv", (void*)glClearBufferfv},
225 	{"glClearBufferfi", (void*)glClearBufferfi},
226 	{"glGetBufferParameteri64v", (void*)glGetBufferParameteri64v},
227 	{"glGetBufferPointerv", (void*)glGetBufferPointerv},
228 	{"glUniformBlockBinding", (void*)glUniformBlockBinding},
229 	{"glGetUniformBlockIndex", (void*)glGetUniformBlockIndex},
230 	{"glGetUniformIndices", (void*)glGetUniformIndices},
231 	{"glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv},
232 	{"glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName},
233 	{"glUniform1ui", (void*)glUniform1ui},
234 	{"glUniform2ui", (void*)glUniform2ui},
235 	{"glUniform3ui", (void*)glUniform3ui},
236 	{"glUniform4ui", (void*)glUniform4ui},
237 	{"glUniform1uiv", (void*)glUniform1uiv},
238 	{"glUniform2uiv", (void*)glUniform2uiv},
239 	{"glUniform3uiv", (void*)glUniform3uiv},
240 	{"glUniform4uiv", (void*)glUniform4uiv},
241 	{"glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv},
242 	{"glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv},
243 	{"glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv},
244 	{"glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv},
245 	{"glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv},
246 	{"glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv},
247 	{"glGetUniformuiv", (void*)glGetUniformuiv},
248 	{"glGetActiveUniformsiv", (void*)glGetActiveUniformsiv},
249 	{"glVertexAttribI4i", (void*)glVertexAttribI4i},
250 	{"glVertexAttribI4ui", (void*)glVertexAttribI4ui},
251 	{"glVertexAttribI4iv", (void*)glVertexAttribI4iv},
252 	{"glVertexAttribI4uiv", (void*)glVertexAttribI4uiv},
253 	{"glVertexAttribIPointer", (void*)glVertexAttribIPointer},
254 	{"glGetVertexAttribIiv", (void*)glGetVertexAttribIiv},
255 	{"glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv},
256 	{"glVertexAttribDivisor", (void*)glVertexAttribDivisor},
257 	{"glDrawArraysInstanced", (void*)glDrawArraysInstanced},
258 	{"glDrawElementsInstanced", (void*)glDrawElementsInstanced},
259 	{"glDrawRangeElements", (void*)glDrawRangeElements},
260 	{"glFenceSync", (void*)glFenceSync},
261 	{"glClientWaitSync", (void*)glClientWaitSync},
262 	{"glWaitSync", (void*)glWaitSync},
263 	{"glDeleteSync", (void*)glDeleteSync},
264 	{"glIsSync", (void*)glIsSync},
265 	{"glGetSynciv", (void*)glGetSynciv},
266 	{"glDrawBuffers", (void*)glDrawBuffers},
267 	{"glReadBuffer", (void*)glReadBuffer},
268 	{"glBlitFramebuffer", (void*)glBlitFramebuffer},
269 	{"glInvalidateFramebuffer", (void*)glInvalidateFramebuffer},
270 	{"glInvalidateSubFramebuffer", (void*)glInvalidateSubFramebuffer},
271 	{"glFramebufferTextureLayer", (void*)glFramebufferTextureLayer},
272 	{"glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample},
273 	{"glTexStorage2D", (void*)glTexStorage2D},
274 	{"glGetInternalformativ", (void*)glGetInternalformativ},
275 	{"glBeginTransformFeedback", (void*)glBeginTransformFeedback},
276 	{"glEndTransformFeedback", (void*)glEndTransformFeedback},
277 	{"glGenTransformFeedbacks", (void*)glGenTransformFeedbacks},
278 	{"glDeleteTransformFeedbacks", (void*)glDeleteTransformFeedbacks},
279 	{"glBindTransformFeedback", (void*)glBindTransformFeedback},
280 	{"glPauseTransformFeedback", (void*)glPauseTransformFeedback},
281 	{"glResumeTransformFeedback", (void*)glResumeTransformFeedback},
282 	{"glIsTransformFeedback", (void*)glIsTransformFeedback},
283 	{"glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings},
284 	{"glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying},
285 	{"glGenSamplers", (void*)glGenSamplers},
286 	{"glDeleteSamplers", (void*)glDeleteSamplers},
287 	{"glBindSampler", (void*)glBindSampler},
288 	{"glSamplerParameterf", (void*)glSamplerParameterf},
289 	{"glSamplerParameteri", (void*)glSamplerParameteri},
290 	{"glSamplerParameterfv", (void*)glSamplerParameterfv},
291 	{"glSamplerParameteriv", (void*)glSamplerParameteriv},
292 	{"glGetSamplerParameterfv", (void*)glGetSamplerParameterfv},
293 	{"glGetSamplerParameteriv", (void*)glGetSamplerParameteriv},
294 	{"glIsSampler", (void*)glIsSampler},
295 	{"glGenQueries", (void*)glGenQueries},
296 	{"glDeleteQueries", (void*)glDeleteQueries},
297 	{"glBeginQuery", (void*)glBeginQuery},
298 	{"glEndQuery", (void*)glEndQuery},
299 	{"glGetQueryiv", (void*)glGetQueryiv},
300 	{"glGetQueryObjectuiv", (void*)glGetQueryObjectuiv},
301 	{"glIsQuery", (void*)glIsQuery},
302 	{"glProgramParameteri", (void*)glProgramParameteri},
303 	{"glProgramBinary", (void*)glProgramBinary},
304 	{"glGetProgramBinary", (void*)glGetProgramBinary},
305 	{"glGetFragDataLocation", (void*)glGetFragDataLocation},
306 	{"glGetInteger64v", (void*)glGetInteger64v},
307 	{"glGetIntegeri_v", (void*)glGetIntegeri_v},
308 	{"glGetInteger64i_v", (void*)glGetInteger64i_v},
309 	{"glTexImage3D", (void*)glTexImage3D},
310 	{"glTexStorage3D", (void*)glTexStorage3D},
311 	{"glTexSubImage3D", (void*)glTexSubImage3D},
312 	{"glCompressedTexImage3D", (void*)glCompressedTexImage3D},
313 	{"glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D},
314 	{"glCopyTexSubImage3D", (void*)glCopyTexSubImage3D},
315 	{"glGetStringi", (void*)glGetStringi},
316 	{"glGetBooleani_v", (void*)glGetBooleani_v},
317 	{"glMemoryBarrier", (void*)glMemoryBarrier},
318 	{"glMemoryBarrierByRegion", (void*)glMemoryBarrierByRegion},
319 	{"glGenProgramPipelines", (void*)glGenProgramPipelines},
320 	{"glDeleteProgramPipelines", (void*)glDeleteProgramPipelines},
321 	{"glBindProgramPipeline", (void*)glBindProgramPipeline},
322 	{"glGetProgramPipelineiv", (void*)glGetProgramPipelineiv},
323 	{"glGetProgramPipelineInfoLog", (void*)glGetProgramPipelineInfoLog},
324 	{"glValidateProgramPipeline", (void*)glValidateProgramPipeline},
325 	{"glIsProgramPipeline", (void*)glIsProgramPipeline},
326 	{"glUseProgramStages", (void*)glUseProgramStages},
327 	{"glActiveShaderProgram", (void*)glActiveShaderProgram},
328 	{"glCreateShaderProgramv", (void*)glCreateShaderProgramv},
329 	{"glProgramUniform1f", (void*)glProgramUniform1f},
330 	{"glProgramUniform2f", (void*)glProgramUniform2f},
331 	{"glProgramUniform3f", (void*)glProgramUniform3f},
332 	{"glProgramUniform4f", (void*)glProgramUniform4f},
333 	{"glProgramUniform1i", (void*)glProgramUniform1i},
334 	{"glProgramUniform2i", (void*)glProgramUniform2i},
335 	{"glProgramUniform3i", (void*)glProgramUniform3i},
336 	{"glProgramUniform4i", (void*)glProgramUniform4i},
337 	{"glProgramUniform1ui", (void*)glProgramUniform1ui},
338 	{"glProgramUniform2ui", (void*)glProgramUniform2ui},
339 	{"glProgramUniform3ui", (void*)glProgramUniform3ui},
340 	{"glProgramUniform4ui", (void*)glProgramUniform4ui},
341 	{"glProgramUniform1fv", (void*)glProgramUniform1fv},
342 	{"glProgramUniform2fv", (void*)glProgramUniform2fv},
343 	{"glProgramUniform3fv", (void*)glProgramUniform3fv},
344 	{"glProgramUniform4fv", (void*)glProgramUniform4fv},
345 	{"glProgramUniform1iv", (void*)glProgramUniform1iv},
346 	{"glProgramUniform2iv", (void*)glProgramUniform2iv},
347 	{"glProgramUniform3iv", (void*)glProgramUniform3iv},
348 	{"glProgramUniform4iv", (void*)glProgramUniform4iv},
349 	{"glProgramUniform1uiv", (void*)glProgramUniform1uiv},
350 	{"glProgramUniform2uiv", (void*)glProgramUniform2uiv},
351 	{"glProgramUniform3uiv", (void*)glProgramUniform3uiv},
352 	{"glProgramUniform4uiv", (void*)glProgramUniform4uiv},
353 	{"glProgramUniformMatrix2fv", (void*)glProgramUniformMatrix2fv},
354 	{"glProgramUniformMatrix3fv", (void*)glProgramUniformMatrix3fv},
355 	{"glProgramUniformMatrix4fv", (void*)glProgramUniformMatrix4fv},
356 	{"glProgramUniformMatrix2x3fv", (void*)glProgramUniformMatrix2x3fv},
357 	{"glProgramUniformMatrix3x2fv", (void*)glProgramUniformMatrix3x2fv},
358 	{"glProgramUniformMatrix2x4fv", (void*)glProgramUniformMatrix2x4fv},
359 	{"glProgramUniformMatrix4x2fv", (void*)glProgramUniformMatrix4x2fv},
360 	{"glProgramUniformMatrix3x4fv", (void*)glProgramUniformMatrix3x4fv},
361 	{"glProgramUniformMatrix4x3fv", (void*)glProgramUniformMatrix4x3fv},
362 	{"glGetProgramInterfaceiv", (void*)glGetProgramInterfaceiv},
363 	{"glGetProgramResourceiv", (void*)glGetProgramResourceiv},
364 	{"glGetProgramResourceIndex", (void*)glGetProgramResourceIndex},
365 	{"glGetProgramResourceLocation", (void*)glGetProgramResourceLocation},
366 	{"glGetProgramResourceName", (void*)glGetProgramResourceName},
367 	{"glBindImageTexture", (void*)glBindImageTexture},
368 	{"glDispatchCompute", (void*)glDispatchCompute},
369 	{"glDispatchComputeIndirect", (void*)glDispatchComputeIndirect},
370 	{"glBindVertexBuffer", (void*)glBindVertexBuffer},
371 	{"glVertexAttribBinding", (void*)glVertexAttribBinding},
372 	{"glVertexAttribFormat", (void*)glVertexAttribFormat},
373 	{"glVertexAttribIFormat", (void*)glVertexAttribIFormat},
374 	{"glVertexBindingDivisor", (void*)glVertexBindingDivisor},
375 	{"glDrawArraysIndirect", (void*)glDrawArraysIndirect},
376 	{"glDrawElementsIndirect", (void*)glDrawElementsIndirect},
377 	{"glTexStorage2DMultisample", (void*)glTexStorage2DMultisample},
378 	{"glSampleMaski", (void*)glSampleMaski},
379 	{"glGetMultisamplefv", (void*)glGetMultisamplefv},
380 	{"glFramebufferParameteri", (void*)glFramebufferParameteri},
381 	{"glGetFramebufferParameteriv", (void*)glGetFramebufferParameteriv},
382 	{"glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv},
383 	{"glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv},
384 	{"glGetGraphicsResetStatusEXT", (void*)glGetGraphicsResetStatusEXT},
385 	{"glReadnPixelsEXT", (void*)glReadnPixelsEXT},
386 	{"glGetnUniformfvEXT", (void*)glGetnUniformfvEXT},
387 	{"glGetnUniformivEXT", (void*)glGetnUniformivEXT},
388 	{"glDrawArraysNullAEMU", (void*)glDrawArraysNullAEMU},
389 	{"glDrawElementsNullAEMU", (void*)glDrawElementsNullAEMU},
390 };
391 static const int gl2_num_funcs = sizeof(gl2_funcs_by_name) / sizeof(struct _gl2_funcs_by_name);
392 
393 
394 #endif
395