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Searched defs:graphicBuffer (Results 1 – 11 of 11) sorted by relevance

/hardware/qcom/sm8150/display/gpu_tonemapper/
DEGLImageBuffer.cpp29 EGLImageKHR create_eglImage(android::sp<android::GraphicBuffer> graphicBuffer) in create_eglImage()
45 EGLImageBuffer::EGLImageBuffer(android::sp<android::GraphicBuffer> graphicBuffer) in EGLImageBuffer()
DEGLImageWrapper.cpp164 android::sp<android::GraphicBuffer> graphicBuffer = in L_wrap() local
/hardware/qcom/display/msm8998/gpu_tonemapper/
DEGLImageBuffer.cpp29 EGLImageKHR create_eglImage(android::sp<android::GraphicBuffer> graphicBuffer) in create_eglImage()
45 EGLImageBuffer::EGLImageBuffer(android::sp<android::GraphicBuffer> graphicBuffer) in EGLImageBuffer()
DEGLImageWrapper.cpp123 android::sp<android::GraphicBuffer> graphicBuffer = in L_wrap() local
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
DEGLImageBuffer.cpp29 EGLImageKHR create_eglImage(android::sp<android::GraphicBuffer> graphicBuffer) in create_eglImage()
45 EGLImageBuffer::EGLImageBuffer(android::sp<android::GraphicBuffer> graphicBuffer) in EGLImageBuffer()
DEGLImageWrapper.cpp123 android::sp<android::GraphicBuffer> graphicBuffer = in L_wrap() local
/hardware/qcom/display/msm8909/gpu_tonemapper/
DEGLImageBuffer.cpp29 EGLImageKHR create_eglImage(android::sp<android::GraphicBuffer> graphicBuffer) in create_eglImage()
45 EGLImageBuffer::EGLImageBuffer(android::sp<android::GraphicBuffer> graphicBuffer) in EGLImageBuffer()
DEGLImageWrapper.cpp123 android::sp<android::GraphicBuffer> graphicBuffer = in L_wrap() local
/hardware/qcom/sdm845/display/gpu_tonemapper/
DEGLImageBuffer.cpp29 EGLImageKHR create_eglImage(android::sp<android::GraphicBuffer> graphicBuffer) in create_eglImage()
45 EGLImageBuffer::EGLImageBuffer(android::sp<android::GraphicBuffer> graphicBuffer) in EGLImageBuffer()
DEGLImageWrapper.cpp123 android::sp<android::GraphicBuffer> graphicBuffer = in L_wrap() local
/hardware/google/av/codec2/hidl/1.0/utils/
Dtypes.cpp1614 sp<GraphicBuffer> graphicBuffer = in createGraphicBuffer() local
1676 sp<GraphicBuffer> graphicBuffer = createGraphicBuffer(block); in attachToBufferQueue() local