1 #include "common/math/kasa.h"
2 
3 #include <stdint.h>
4 #include <sys/types.h>
5 
6 #include "common/math/mat.h"
7 
kasaReset(struct KasaFit * kasa)8 void kasaReset(struct KasaFit *kasa) {
9   kasa->acc_x = kasa->acc_y = kasa->acc_z = kasa->acc_w = 0.0f;
10   kasa->acc_xx = kasa->acc_xy = kasa->acc_xz = kasa->acc_xw = 0.0f;
11   kasa->acc_yy = kasa->acc_yz = kasa->acc_yw = 0.0f;
12   kasa->acc_zz = kasa->acc_zw = 0.0f;
13   kasa->nsamples = 0;
14 }
15 
kasaInit(struct KasaFit * kasa)16 void kasaInit(struct KasaFit *kasa) { kasaReset(kasa); }
17 
kasaAccumulate(struct KasaFit * kasa,float x,float y,float z)18 void kasaAccumulate(struct KasaFit *kasa, float x, float y, float z) {
19   float w = x * x + y * y + z * z;
20 
21   kasa->acc_x += x;
22   kasa->acc_y += y;
23   kasa->acc_z += z;
24   kasa->acc_w += w;
25 
26   kasa->acc_xx += x * x;
27   kasa->acc_xy += x * y;
28   kasa->acc_xz += x * z;
29   kasa->acc_xw += x * w;
30 
31   kasa->acc_yy += y * y;
32   kasa->acc_yz += y * z;
33   kasa->acc_yw += y * w;
34 
35   kasa->acc_zz += z * z;
36   kasa->acc_zw += z * w;
37 
38   kasa->nsamples += 1;
39 }
40 
kasaNormalize(struct KasaFit * kasa)41 bool kasaNormalize(struct KasaFit *kasa) {
42   if (kasa->nsamples == 0) {
43     return false;
44   }
45 
46   float inv = 1.0f / kasa->nsamples;
47 
48   kasa->acc_x *= inv;
49   kasa->acc_y *= inv;
50   kasa->acc_z *= inv;
51   kasa->acc_w *= inv;
52 
53   kasa->acc_xx *= inv;
54   kasa->acc_xy *= inv;
55   kasa->acc_xz *= inv;
56   kasa->acc_xw *= inv;
57 
58   kasa->acc_yy *= inv;
59   kasa->acc_yz *= inv;
60   kasa->acc_yw *= inv;
61 
62   kasa->acc_zz *= inv;
63   kasa->acc_zw *= inv;
64 
65   return true;
66 }
67 
kasaFit(struct KasaFit * kasa,struct Vec3 * bias,float * radius,float max_fit,float min_fit)68 int kasaFit(struct KasaFit *kasa, struct Vec3 *bias, float *radius,
69             float max_fit, float min_fit) {
70   //    A    *   out   =    b
71   // (4 x 4)   (4 x 1)   (4 x 1)
72   struct Mat44 A;
73   A.elem[0][0] = kasa->acc_xx;
74   A.elem[0][1] = kasa->acc_xy;
75   A.elem[0][2] = kasa->acc_xz;
76   A.elem[0][3] = kasa->acc_x;
77   A.elem[1][0] = kasa->acc_xy;
78   A.elem[1][1] = kasa->acc_yy;
79   A.elem[1][2] = kasa->acc_yz;
80   A.elem[1][3] = kasa->acc_y;
81   A.elem[2][0] = kasa->acc_xz;
82   A.elem[2][1] = kasa->acc_yz;
83   A.elem[2][2] = kasa->acc_zz;
84   A.elem[2][3] = kasa->acc_z;
85   A.elem[3][0] = kasa->acc_x;
86   A.elem[3][1] = kasa->acc_y;
87   A.elem[3][2] = kasa->acc_z;
88   A.elem[3][3] = 1.0f;
89 
90   struct Vec4 b;
91   initVec4(&b, -kasa->acc_xw, -kasa->acc_yw, -kasa->acc_zw, -kasa->acc_w);
92 
93   struct Size4 pivot;
94   mat44DecomposeLup(&A, &pivot);
95 
96   struct Vec4 out;
97   mat44Solve(&A, &out, &b, &pivot);
98 
99   // sphere: (x - xc)^2 + (y - yc)^2 + (z - zc)^2 = r^2
100   //
101   // xc = -out[0] / 2, yc = -out[1] / 2, zc = -out[2] / 2
102   // r = sqrt(xc^2 + yc^2 + zc^2 - out[3])
103 
104   struct Vec3 v;
105   initVec3(&v, out.x, out.y, out.z);
106   vec3ScalarMul(&v, -0.5f);
107 
108   float r_square = vec3Dot(&v, &v) - out.w;
109   float r = (r_square > 0) ? sqrtf(r_square) : 0;
110 
111   initVec3(bias, v.x, v.y, v.z);
112   *radius = r;
113 
114   int success = 0;
115   if (r > min_fit && r < max_fit) {
116     success = 1;
117   }
118 
119   return success;
120 }
121