1# Copyright 2016 The Android Open Source Project
2#
3# Licensed under the Apache License, Version 2.0 (the "License");
4# you may not use this file except in compliance with the License.
5# You may obtain a copy of the License at
6#
7#      http://www.apache.org/licenses/LICENSE-2.0
8#
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an "AS IS" BASIS,
11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12# See the License for the specific language governing permissions and
13# limitations under the License.
14
15import its.image
16import its.caps
17import its.device
18import its.objects
19import os.path
20import numpy
21import cv2
22import math
23
24
25def main():
26    """ Test that the lens shading correction is applied appropriately, and
27    color of a monochrome uniform scene is evenly distributed, for example,
28    when a diffuser is placed in front of the camera.
29    Perform this test on a yuv frame with auto 3a. Lens shading is evaluated
30    based on the y channel. Measure the average y value for each sample block
31    specified, and then determine pass/fail by comparing with the center y
32    value.
33    The color uniformity test is evaluated in r/g and b/g space. At specified
34    radius of the image, the variance of r/g and b/g value need to be less than
35    a threshold in order to pass the test.
36    """
37    NAME = os.path.basename(__file__).split(".")[0]
38    # Sample block center location and length
39    Num_radius = 8
40    spb_r = 1/2./(Num_radius*2-1)
41    SPB_CT_LIST = numpy.arange(spb_r, 1/2., spb_r*2)
42
43    # Threshold for pass/fail
44    THRES_LS_CT = 0.9    # len shading allowance for center
45    THRES_LS_CN = 0.6    # len shading allowance for corner
46    THRES_LS_HIGH = 0.2  # max allowed percentage for a patch to be brighter
47                         # than center
48    THRES_UFMT = 0.2     # uniformity allowance
49    # Drawing color
50    RED = (1, 0, 0)   # blocks failed the test
51    GREEN = (0, 0.7, 0.3)   # blocks passed the test
52
53    with its.device.ItsSession() as cam:
54        props = cam.get_camera_properties()
55        its.caps.skip_unless(its.caps.ae_lock(props) and
56                             its.caps.awb_lock(props))
57        if its.caps.read_3a(props):
58            # Converge 3A and get the estimates.
59            sens, exp, gains, xform, focus = cam.do_3a(get_results=True,
60                                                       do_af=False,
61                                                       lock_ae=True,
62                                                       lock_awb=True)
63            print "AE sensitivity %d, exposure %dms" % (sens, exp / 1000000.0)
64            print "AWB gains", gains
65            print "AWB transform", xform
66            print "AF distance", focus
67        req = its.objects.auto_capture_request()
68        img_size = its.objects.get_available_output_sizes("yuv", props)
69        w = img_size[0][0]
70        h = img_size[0][1]
71        out_surface = {"format": "yuv"}
72        cap = cam.do_capture(req, out_surface)
73        print "Captured yuv %dx%d" % (w, h)
74        # rgb image
75        img_rgb = its.image.convert_capture_to_rgb_image(cap)
76        img_g_pos = img_rgb[:, :, 1] + 0.001  # in case g channel is zero.
77        r_g = img_rgb[:, :, 0] / img_g_pos
78        b_g = img_rgb[:, :, 2] / img_g_pos
79        # y channel
80        img_y = its.image.convert_capture_to_planes(cap)[0]
81        its.image.write_image(img_y, "%s_y_plane.png" % NAME, True)
82
83        # Evaluation begins
84        # image with legend
85        img_legend_ls = numpy.copy(img_rgb)
86        img_legend_ufmt = numpy.copy(img_rgb)
87        line_width = max(2, int(max(h, w)/500))  # line width of legend
88        font_scale = line_width / 7.0   # font scale of the basic font size
89        text_height = cv2.getTextSize('gf', cv2.FONT_HERSHEY_SIMPLEX,
90                                      font_scale, line_width)[0][1]
91        text_offset = int(text_height*1.5)
92
93        # center block average Y value, r/g, and b/g
94        top = int((0.5-spb_r)*h)
95        bottom = int((0.5+spb_r)*h)
96        left = int((0.5-spb_r)*w)
97        right = int((0.5+spb_r)*w)
98        center_y = numpy.mean(img_y[top:bottom, left:right])
99        center_r_g = numpy.mean(r_g[top:bottom, left:right])
100        center_b_g = numpy.mean(b_g[top:bottom, left:right])
101        # add legend to lens Shading figure
102        cv2.rectangle(img_legend_ls, (left, top), (right, bottom), GREEN,
103                      line_width)
104        draw_legend(img_legend_ls, ["Y: %.2f" % center_y],
105                    [left+text_offset, bottom-text_offset],
106                    font_scale, text_offset, GREEN, int(line_width/2))
107        # add legend to color uniformity figure
108        cv2.rectangle(img_legend_ufmt, (left, top), (right, bottom), GREEN,
109                      line_width)
110        texts = ["r/g: %.2f" % center_r_g,
111                 "b/g: %.2f" % center_b_g]
112        draw_legend(img_legend_ufmt, texts,
113                    [left+text_offset, bottom-text_offset*2],
114                    font_scale, text_offset, GREEN, int(line_width/2))
115
116        # evaluate y and r/g, b/g for each block
117        ls_test_failed = []
118        cu_test_failed = []
119        ls_thres_h = center_y * (1 + THRES_LS_HIGH)
120        dist_max = math.sqrt(pow(w, 2)+pow(h, 2))/2
121        for spb_ct in SPB_CT_LIST:
122            # list sample block center location
123            num_sample = int(numpy.asscalar((1-spb_ct*2)/spb_r/2 + 1))
124            ct_cord_x = numpy.concatenate(
125                        (numpy.arange(spb_ct, 1-spb_ct+spb_r, spb_r*2),
126                         spb_ct*numpy.ones((num_sample-1)),
127                         (1-spb_ct)*numpy.ones((num_sample-1)),
128                         numpy.arange(spb_ct, 1-spb_ct+spb_r, spb_r*2)))
129            ct_cord_y = numpy.concatenate(
130                        (spb_ct*numpy.ones(num_sample+1),
131                         numpy.arange(spb_ct+spb_r*2, 1-spb_ct, spb_r*2),
132                         numpy.arange(spb_ct+spb_r*2, 1-spb_ct, spb_r*2),
133                         (1-spb_ct)*numpy.ones(num_sample+1)))
134
135            blocks_info = []
136            max_r_g = 0
137            min_r_g = float("inf")
138            max_b_g = 0
139            min_b_g = float("inf")
140            for spb_ctx, spb_cty in zip(ct_cord_x, ct_cord_y):
141                top = int((spb_cty-spb_r)*h)
142                bottom = int((spb_cty+spb_r)*h)
143                left = int((spb_ctx-spb_r)*w)
144                right = int((spb_ctx+spb_r)*w)
145                dist_to_img_center = math.sqrt(pow(abs(spb_ctx-0.5)*w, 2)
146                                     + pow(abs(spb_cty-0.5)*h, 2))
147                ls_thres_l = ((THRES_LS_CT-THRES_LS_CN)*(1-dist_to_img_center
148                              /dist_max)+THRES_LS_CN) * center_y
149
150                # compute block average value
151                block_y = numpy.mean(img_y[top:bottom, left:right])
152                block_r_g = numpy.mean(r_g[top:bottom, left:right])
153                block_b_g = numpy.mean(b_g[top:bottom, left:right])
154                max_r_g = max(max_r_g, block_r_g)
155                min_r_g = min(min_r_g, block_r_g)
156                max_b_g = max(max_b_g, block_b_g)
157                min_b_g = min(min_b_g, block_b_g)
158                blocks_info.append({"pos": [top, bottom, left, right],
159                                    "block_r_g": block_r_g,
160                                    "block_b_g": block_b_g})
161                # check lens shading and draw legend
162                if block_y > ls_thres_h or block_y < ls_thres_l:
163                    ls_test_failed.append({"pos": [top, bottom, left,
164                                                   right],
165                                           "val": block_y,
166                                           "thres_l": ls_thres_l})
167                    legend_color = RED
168                else:
169                    legend_color = GREEN
170                text_bottom = bottom - text_offset
171                cv2.rectangle(img_legend_ls, (left, top), (right, bottom),
172                              legend_color, line_width)
173                draw_legend(img_legend_ls, ["Y: %.2f" % block_y],
174                            [left+text_offset, text_bottom], font_scale,
175                            text_offset, legend_color, int(line_width/2))
176
177            # check color uniformity and draw legend
178            ufmt_r_g = (max_r_g-min_r_g) / center_r_g
179            ufmt_b_g = (max_b_g-min_b_g) / center_b_g
180            if ufmt_r_g > THRES_UFMT or ufmt_b_g > THRES_UFMT:
181                cu_test_failed.append({"pos": spb_ct,
182                                       "ufmt_r_g": ufmt_r_g,
183                                       "ufmt_b_g": ufmt_b_g})
184                legend_color = RED
185            else:
186                legend_color = GREEN
187            for block in blocks_info:
188                top, bottom, left, right = block["pos"]
189                cv2.rectangle(img_legend_ufmt, (left, top), (right, bottom),
190                              legend_color, line_width)
191                texts = ["r/g: %.2f" % block["block_r_g"],
192                         "b/g: %.2f" % block["block_b_g"]]
193                text_bottom = bottom - text_offset * 2
194                draw_legend(img_legend_ufmt, texts,
195                            [left+text_offset, text_bottom], font_scale,
196                            text_offset, legend_color, int(line_width/2))
197
198        # Save images
199        its.image.write_image(img_legend_ufmt,
200                              "%s_color_uniformity_result.png" % NAME, True)
201        its.image.write_image(img_legend_ls,
202                              "%s_lens_shading_result.png" % NAME, True)
203
204        # print results
205        lens_shading_test_passed = True
206        color_uniformity_test_passed = True
207        if len(ls_test_failed) > 0:
208            lens_shading_test_passed = False
209            print "\nLens shading test summary"
210            print "Center block average Y value: %.3f" % center_y
211            print "Blocks failed in the lens shading test:"
212            for block in ls_test_failed:
213                top, bottom, left, right = block["pos"]
214                print "Block position: [top: %d, bottom: %d, left: %d, right: "\
215                      "%d]; average Y value: %.3f; valid value range: %.3f ~ " \
216                      "%.3f" % (top, bottom, left, right, block["val"],
217                      block["thres_l"], ls_thres_h)
218        if len(cu_test_failed) > 0:
219            color_uniformity_test_passed = False
220            print "\nColor uniformity test summary"
221            print "Valid color uniformity value range: 0 ~ ", THRES_UFMT
222            print "Areas that failed the color uniformity test:"
223            for rd in cu_test_failed:
224                print "Radius position: %.3f; r/g uniformity: %.3f; b/g " \
225                      "uniformity: %.3f" % (rd["pos"], rd["ufmt_r_g"],
226                      rd["ufmt_b_g"])
227        assert lens_shading_test_passed
228        assert color_uniformity_test_passed
229
230
231def draw_legend(img, texts, text_org, font_scale, text_offset, legend_color,
232                line_width):
233    """ Draw legend on an image.
234
235    Args:
236        img: Numpy float image array in RGB, with pixel values in [0,1].
237        texts: list of legends. Each element in the list is a line of legend.
238        text_org: tuple of the bottom left corner of the text position in
239            pixels, horizontal and vertical.
240        font_scale: float number. Font scale of the basic font size.
241        text_offset: text line width in pixels.
242        legend_color: text color in rgb value.
243        line_width: strokes width in pixels.
244    """
245    for text in texts:
246        cv2.putText(img, text, (text_org[0], text_org[1]),
247                    cv2.FONT_HERSHEY_SIMPLEX, font_scale,
248                    legend_color, line_width)
249        text_org[1] += text_offset
250
251
252if __name__ == '__main__':
253    main()
254