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Searched defs:normalized (Results 1 – 6 of 6) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp148 void GLClientState::setVertexAttribState(int location, int size, GLenum type, GLboolean normalized,… in setVertexAttribState()
184 void GLClientState::setVertexAttribFormat(int location, int size, GLenum type, GLboolean normalized in setVertexAttribFormat()
DGLClientState.h129 bool normalized; member
/device/generic/opengl-transport/host/libs/virglrenderer/
DGLESv3.cpp516 static void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, in glVertexAttribPointerData()
521 static void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, in glVertexAttribPointerOffset()
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_entry.cpp1297 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stri… in glVertexAttribPointer()
1667 void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei … in glVertexAttribPointerData()
1673 void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsize… in glVertexAttribPointerOffset()
2849 void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint… in glVertexAttribFormat()
DGL2Encoder.cpp636 …exAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei st… in s_glVertexAttribPointer()
5283 …ibFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint rel… in s_glVertexAttribFormat()
Dgl2_enc.cpp4835 …ointerData_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei st… in glVertexAttribPointerData_enc()
4868 …nterOffset_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei st… in glVertexAttribPointerOffset_enc()
10605 …mat_enc(void *self , GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint rel… in glVertexAttribFormat_enc()