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/frameworks/av/media/libeffects/loudness/
DEffectLoudnessEnhancer.cpp95 float targetAmp = pow(10, pContext->mTargetGainmB/2000.0f); // mB to linear amplification in LE_reset() local
191 float targetAmp = pow(10, pContext->mTargetGainmB/2000.0f); // mB to linear amplification in LE_init() local