/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_entry.cpp | 1904 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) in glUniform3ui() 1910 void glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3) in glUniform4ui() 1988 void glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) in glVertexAttribI4i() 1994 void glVertexAttribI4ui(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) in glVertexAttribI4ui() 2601 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) in glProgramUniform3f() 2607 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat… in glProgramUniform4f() 2625 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) in glProgramUniform3i() 2631 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) in glProgramUniform4i() 2649 void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2) in glProgramUniform3ui() 2655 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) in glProgramUniform4ui()
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D | GL2Encoder.cpp | 3568 void GL2Encoder::s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2) { in s_glUniform3ui() 3574 void GL2Encoder::s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint … in s_glUniform4ui() 5013 …_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) in s_glProgramUniform3f() 5027 …der::s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) in s_glProgramUniform3i() 5041 …r::s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2) in s_glProgramUniform3ui() 5055 …iform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) in s_glProgramUniform4f() 5069 …rogramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) in s_glProgramUniform4i() 5083 …gramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) in s_glProgramUniform4ui()
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D | gl2_enc.cpp | 5936 void glUniform3ui_enc(void *self , GLint location, GLuint v0, GLuint v1, GLuint v2) in glUniform3ui_enc() 5964 void glUniform4ui_enc(void *self , GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3) in glUniform4ui_enc() 6373 void glVertexAttribI4i_enc(void *self , GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) in glVertexAttribI4i_enc() 6402 void glVertexAttribI4ui_enc(void *self , GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) in glVertexAttribI4ui_enc() 9313 …ogramUniform3f_enc(void *self , GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) in glProgramUniform3f_enc() 9342 …4f_enc(void *self , GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) in glProgramUniform4f_enc() 9427 …d glProgramUniform3i_enc(void *self , GLuint program, GLint location, GLint v0, GLint v1, GLint v2) in glProgramUniform3i_enc() 9456 …mUniform4i_enc(void *self , GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) in glProgramUniform4i_enc() 9541 …glProgramUniform3ui_enc(void *self , GLuint program, GLint location, GLint v0, GLint v1, GLuint v2) in glProgramUniform3ui_enc() 9570 …niform4ui_enc(void *self , GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) in glProgramUniform4ui_enc()
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/device/google/contexthub/firmware/os/algos/common/math/ |
D | mat.c | 63 const struct Vec3 *v2, const struct Vec3 *v3) { in initMatrixColumns()
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/device/google/contexthub/firmware/os/drivers/bosch_bmp280/ |
D | bosch_bmp280.c | 527 float v1, v2, p, pSqr; in compensateBaro() local
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/device/google/contexthub/firmware/os/cpu/cortexm4/inc/cpu/cmsis/ |
D | arm_math.h | 442 #define __PACKq7(v0,v1,v2,v3) ( (((int32_t)(v0) << 0) & (int32_t)0x000000FF) | \ argument 448 #define __PACKq7(v0,v1,v2,v3) ( (((int32_t)(v3) << 0) & (int32_t)0x000000FF) | \ argument
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