1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except 5 * in compliance with the License. You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software distributed under the License 10 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express 11 * or implied. See the License for the specific language governing permissions and limitations under 12 * the License. 13 */ 14 #ifndef SHADERPERFRENDERER_H 15 #define SHADERPERFRENDERER_H 16 17 #include <graphics/Renderer.h> 18 19 class ShaderPerfRenderer: public Renderer { 20 public: 21 ShaderPerfRenderer(ANativeWindow* window, bool offscreen); ~ShaderPerfRenderer()22 virtual ~ShaderPerfRenderer() {}; 23 bool setUp(int workload); 24 void drawWorkload(); 25 private: 26 GLuint mTextureId; 27 GLuint mTextureUniformHandle; 28 GLuint mPositionHandle; 29 GLuint mTexCoordHandle; 30 GLuint mSeedUniformHandle; 31 }; 32 33 #endif 34