1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
5  * in compliance with the License. You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software distributed under the License
10  * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
11  * or implied. See the License for the specific language governing permissions and limitations under
12  * the License.
13  */
14 #ifndef SHADERPERFRENDERER_H
15 #define SHADERPERFRENDERER_H
16 
17 #include <graphics/Renderer.h>
18 
19 class ShaderPerfRenderer: public Renderer {
20 public:
21     ShaderPerfRenderer(ANativeWindow* window, bool offscreen);
~ShaderPerfRenderer()22     virtual ~ShaderPerfRenderer() {};
23     bool setUp(int workload);
24     void drawWorkload();
25 private:
26     GLuint mTextureId;
27     GLuint mTextureUniformHandle;
28     GLuint mPositionHandle;
29     GLuint mTexCoordHandle;
30     GLuint mSeedUniformHandle;
31 };
32 
33 #endif
34