1 /* 2 * Copyright (C) 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 * 16 */ 17 18 #ifndef ANDROID_GAMECORE_SHADER_H 19 #define ANDROID_GAMECORE_SHADER_H 20 21 #include <GLES2/gl2.h> 22 23 namespace android { 24 namespace gamecore { 25 26 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource); 27 28 } // end of namespace gamecore 29 } // end of namespace android 30 31 #endif // ANDROID_GAMECORE_SHADER_H 32