1 /*
2  * Copyright (C) 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 #ifndef ANDROID_GAMECORE_SHADER_H
19 #define ANDROID_GAMECORE_SHADER_H
20 
21 #include <GLES2/gl2.h>
22 
23 namespace android {
24 namespace gamecore {
25 
26 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource);
27 
28 } // end of namespace gamecore
29 } // end of namespace android
30 
31 #endif // ANDROID_GAMECORE_SHADER_H
32