1 /* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef _VERTEX_H_ 17 #define _VERTEX_H_ 18 19 static const char attach_shader_successful_complile_vertex[] = 20 "#ifdef GL_ES \n" 21 "precision mediump float;\n" 22 "#endif\n" 23 "uniform float mortarThickness;\n" 24 "uniform vec3 brickColor;\n" 25 "uniform vec3 mortarColor;\n" 26 " \n" 27 "uniform float brickMortarWidth;\n" 28 "uniform float brickMortarHeight;\n" 29 "uniform float mwf; \n" 30 "uniform float mhf; \n" 31 "" 32 "varying vec3 Position; \n" 33 "varying float lightIntensity; \n" 34 " \n" 35 "void main (void) \n" 36 "{\n" 37 " vec3 ct; \n" 38 " float ss, tt, w, h; \n" 39 " \n" 40 " vec3 pos = Position; \n" 41 "" 42 " ss = pos.x / brickMortarWidth; \n" 43 " tt = pos.z / brickMortarHeight; \n" 44 "" 45 " if (fract (tt * 0.5) > 0.5) \n" 46 " ss += 0.5; \n" 47 "" 48 " ss = fract (ss); \n" 49 " tt = fract (tt); \n" 50 51 " w = step (mwf, ss) - step (1.0 - mwf, ss); \n" 52 " h = step (mhf, tt) - step (1.0 - mhf, tt); \n" 53 "" 54 " ct = clamp(mix (mortarColor, brickColor, w * h) * lightIntensity, 0.0, 1.0); \n" 55 "" 56 " gl_FragColor = vec4 (ct, 1.0); \n" 57 "} \n"; 58 59 static const char color_one_vertex_shader_one[] = 60 "attribute vec4 vPosition; \n" 61 "attribute vec4 vColor; \n" 62 "varying vec4 varyColor; \n" 63 "void main() \n" 64 "{ \n" 65 " gl_Position = vPosition; \n" 66 " varyColor = vColor; \n" 67 "} \n"; 68 69 static const char color_one_vertex_shader[] = 70 "attribute vec4 vPosition; \n" 71 "void main() \n" 72 "{ \n" 73 " gl_Position = vPosition; \n" 74 "} \n"; 75 76 #endif 77