Searched refs:block_order_ (Results 1 – 3 of 3) sorted by relevance
83 code_gen_->block_order_ = &blocks_; in SetUpFrame()
308 DCHECK_EQ((*block_order_)[current_block_index_], current); in GoesToNextBlock()313 for (size_t i = current_block_index_ + 1; i < block_order_->size(); ++i) { in GetNextBlockToEmit()314 HBasicBlock* block = (*block_order_)[i]; in GetNextBlockToEmit()382 DCHECK(block_order_ != nullptr); in Compile()401 for (size_t e = block_order_->size(); current_block_index_ < e; ++current_block_index_) { in Compile()402 HBasicBlock* block = (*block_order_)[current_block_index_]; in Compile()469 block_order_ = &block_order; in InitializeCodeGeneration()1035 block_order_(nullptr), in CodeGenerator()1303 for (HBasicBlock* block : *block_order_) { in RecordCatchBlockInfo()
811 const ArenaVector<HBasicBlock*>* block_order_; variable