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Searched refs:current_id (Results 1 – 2 of 2) sorted by relevance

/art/compiler/optimizing/
Dsuperblock_cloner.cc295 uint32_t current_id = current->GetBlockId(); in FindBackEdgesLocal() local
296 if (successors_visited[current_id] == current->GetSuccessors().size()) { in FindBackEdgesLocal()
297 visiting.ClearBit(current_id); in FindBackEdgesLocal()
300 HBasicBlock* successor = current->GetSuccessors()[successors_visited[current_id]++]; in FindBackEdgesLocal()
Dnodes.cc78 uint32_t current_id = current->GetBlockId(); in FindBackEdges() local
79 if (successors_visited[current_id] == current->GetSuccessors().size()) { in FindBackEdges()
80 visiting.ClearBit(current_id); in FindBackEdges()
83 HBasicBlock* successor = current->GetSuccessors()[successors_visited[current_id]++]; in FindBackEdges()
287 uint32_t current_id = current->GetBlockId(); in ComputeDominanceInformation() local
288 if (successors_visited[current_id] == current->GetSuccessors().size()) { in ComputeDominanceInformation()
291 HBasicBlock* successor = current->GetSuccessors()[successors_visited[current_id]++]; in ComputeDominanceInformation()