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Searched refs:fpu_callee_save_mask_ (Results 1 – 3 of 3) sorted by relevance

/art/compiler/optimizing/
Dcode_generator.h263 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()
306 return (fpu_callee_save_mask_ & (1 << reg)) != 0; in IsFloatingPointCalleeSaveRegister()
324 uint32_t callee_saves = core_registers ? core_callee_save_mask_ : fpu_callee_save_mask_; in GetSlowPathSpills()
746 || (POPCOUNT(allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_) != 0); in HasAllocatedCalleeSaveRegisters()
808 const uint32_t fpu_callee_save_mask_; variable
Dcode_generator.cc1034 fpu_callee_save_mask_(fpu_callee_save_mask), in CodeGenerator()
Dcode_generator_arm_vixl.cc2070 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()