Searched refs:loop_information (Results 1 – 1 of 1) sorted by relevance
662 HLoopInformation* loop_information = loop_header->GetLoopInformation(); in HandleLoop() local664 if (loop_information->GetPreHeader()->GetSuccessors().size() != 1) { in HandleLoop()667 loop_information->GetPreHeader()->GetBlockId(), in HandleLoop()669 loop_information->GetPreHeader()->GetSuccessors().size())); in HandleLoop()672 if (loop_information->GetSuspendCheck() == nullptr) { in HandleLoop()678 if (loop_information->GetSuspendCheck() != loop_header->GetFirstInstructionDisregardMoves()) { in HandleLoop()694 if (loop_information->IsBackEdge(*first_predecessor)) { in HandleLoop()701 if (!loop_information->IsBackEdge(*predecessor)) { in HandleLoop()710 const ArenaBitVector& loop_blocks = loop_information->GetBlocks(); in HandleLoop()713 if (loop_information->NumberOfBackEdges() == 0) { in HandleLoop()[all …]