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Searched refs:WriteUint32 (Results 1 – 1 of 1) sorted by relevance

/bionic/libc/bionic/
Dsystem_property_set.cpp119 SocketWriter& WriteUint32(uint32_t value) { in WriteUint32() function in SocketWriter
132 WriteUint32(valuelen); in WriteString()
283 if (!writer.WriteUint32(PROP_MSG_SETPROP2).WriteString(key).WriteString(value).Send()) { in __system_property_set()