Searched refs:WriteUint32 (Results 1 – 1 of 1) sorted by relevance
119 SocketWriter& WriteUint32(uint32_t value) { in WriteUint32() function in SocketWriter132 WriteUint32(valuelen); in WriteString()283 if (!writer.WriteUint32(PROP_MSG_SETPROP2).WriteString(key).WriteString(value).Send()) { in __system_property_set()