Searched refs:long_press (Results 1 – 3 of 3) sorted by relevance
/bootable/recovery/recovery_ui/ |
D | ui.cpp | 345 bool long_press = false; in ProcessKey() local 358 long_press = key_long_press; in ProcessKey() 367 switch (CheckKey(key_code, long_press)) { in ProcessKey() 390 bool long_press = false; in TimeKey() local 394 long_press = key_long_press = true; in TimeKey() 397 if (long_press) KeyLongPress(key_code); in TimeKey()
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D | screen_ui.cpp | 171 int TextMenu::DrawItems(int x, int y, int screen_width, bool long_press) const { in DrawItems() 183 draw_funcs_.SetColor(long_press ? UIElement::MENU_SEL_BG_ACTIVE : UIElement::MENU_SEL_BG); in DrawItems() 234 int GraphicMenu::DrawItems(int x, int y, int screen_width, bool long_press) const { in DrawItems() 243 draw_funcs_.SetColor(long_press ? UIElement::MENU_SEL_BG_ACTIVE : UIElement::MENU_SEL_BG); in DrawItems()
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/bootable/recovery/recovery_ui/include/recovery_ui/ |
D | screen_ui.h | 93 virtual int DrawItems(int x, int y, int screen_width, bool long_press) const = 0; 114 int DrawItems(int x, int y, int screen_width, bool long_press) const override; 175 int DrawItems(int x, int y, int screen_width, bool long_press) const override;
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