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Searched refs:long_press (Results 1 – 3 of 3) sorted by relevance

/bootable/recovery/recovery_ui/
Dui.cpp345 bool long_press = false; in ProcessKey() local
358 long_press = key_long_press; in ProcessKey()
367 switch (CheckKey(key_code, long_press)) { in ProcessKey()
390 bool long_press = false; in TimeKey() local
394 long_press = key_long_press = true; in TimeKey()
397 if (long_press) KeyLongPress(key_code); in TimeKey()
Dscreen_ui.cpp171 int TextMenu::DrawItems(int x, int y, int screen_width, bool long_press) const { in DrawItems()
183 draw_funcs_.SetColor(long_press ? UIElement::MENU_SEL_BG_ACTIVE : UIElement::MENU_SEL_BG); in DrawItems()
234 int GraphicMenu::DrawItems(int x, int y, int screen_width, bool long_press) const { in DrawItems()
243 draw_funcs_.SetColor(long_press ? UIElement::MENU_SEL_BG_ACTIVE : UIElement::MENU_SEL_BG); in DrawItems()
/bootable/recovery/recovery_ui/include/recovery_ui/
Dscreen_ui.h93 virtual int DrawItems(int x, int y, int screen_width, bool long_press) const = 0;
114 int DrawItems(int x, int y, int screen_width, bool long_press) const override;
175 int DrawItems(int x, int y, int screen_width, bool long_press) const override;