Searched refs:SourceExists (Results 1 – 2 of 2) sorted by relevance
63 SourceExists bool `blueprint:"mutated"` member234 p.properties.SourceExists = true248 if !p.properties.SourceExists {272 if p.properties.SourceExists {302 func (p *Prebuilt) SourceExists() bool { func303 return p.properties.SourceExists
82 if forceDisable && p.prebuilt.SourceExists() {