Searched refs:DEPTH_SCALE (Results 1 – 3 of 3) sorted by relevance
70 private static final int DEPTH_SCALE = 256 / MAX_DEPTH; field in BlurStack219 return MAX_DEPTH - (openglDepth / DEPTH_SCALE); in openglDepthToStackDepth()230 return (MAX_DEPTH - stackDepth) * DEPTH_SCALE; in stackDepthToOpenglDepth()
89 // (1 << g_kDepthScaleShift) must be the same as BlurStack::DEPTH_SCALE.
81 // (1 << g_kDepthScaleShift) must be the same as BlurStack::DEPTH_SCALE.