Searched refs:MAIN_SCALE (Results 1 – 1 of 1) sorted by relevance
139 const float MAIN_SCALE = 1.25f; // Scale up as the camera is far away. in updateSceneGraphs() local146 Matrix* transformMatrix = Matrix::newScale(MAIN_SCALE * mDisplayRatio, MAIN_SCALE, 0.0f); in updateSceneGraphs()163 const float SCALE = BOID_SCALE * MAIN_SCALE; in updateSceneGraphs()175 transformMatrix = Matrix::newScale(MAIN_SCALE * mDisplayRatio, MAIN_SCALE, 1.0f); in updateSceneGraphs()