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Searched refs:MARGIN (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp152 const float MARGIN = 30.0f; // So the fish dont disappear and appear at the edges. in updateSceneGraphs() local
155 b->flock((const Boid**) &mBoids, NUM_BOIDS, i, LIMIT_X + MARGIN, LIMIT_Y + MARGIN); in updateSceneGraphs()
/cts/tests/framework/base/windowmanager/src/android/server/wm/
DWindowManager_LayoutParamsTest.java54 private static final float MARGIN = 1.0f; field in WindowManager_LayoutParamsTest
167 params.verticalMargin = MARGIN; in testCopyFrom()