Searched refs:MeshNode (Results 1 – 10 of 10) sorted by relevance
/cts/tests/openglperf2/jni/graphics/ |
D | MeshNode.h | 22 class MeshNode: public SceneGraphNode { 24 explicit MeshNode(const Mesh* mesh); 25 virtual ~MeshNode() {}; in ~MeshNode()
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D | MeshNode.cpp | 16 MeshNode::MeshNode(const Mesh* mesh) : in MeshNode() function in MeshNode
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D | TexturedMeshNode.h | 23 class TexturedMeshNode: public MeshNode {
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D | TexturedMeshNode.cpp | 18 MeshNode(mesh), mTextureId(textureId) { in TexturedMeshNode()
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | WaterMeshNode.h | 23 class WaterMeshNode: public MeshNode {
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D | WaterMeshNode.cpp | 20 MeshNode(mesh), mTime(time), mTextureId1(textureId1), mTextureId2(textureId2) { in WaterMeshNode()
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D | FlockingScene.cpp | 149 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[1]); in updateSceneGraphs()
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | BlurMeshNode.h | 23 class BlurMeshNode: public MeshNode {
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D | BlurMeshNode.cpp | 19 MeshNode(mesh), mFboTexId(fboTexId), mTmpTexId1(tmpTexId1), mTmpTexId2(tmpTexId2), in BlurMeshNode()
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D | GlowingScene.cpp | 157 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[3]); in updateSceneGraphs()
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