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Searched refs:NUM_BOIDS (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp33 for (int i = 0; i < NUM_BOIDS; i++) { in FlockingScene()
130 for (int i = 0; i < NUM_BOIDS; i++) { in tearDown()
153 for (int i = 0; i < NUM_BOIDS; i++) { in updateSceneGraphs()
155 b->flock((const Boid**) &mBoids, NUM_BOIDS, i, LIMIT_X + MARGIN, LIMIT_Y + MARGIN); in updateSceneGraphs()
DFlockingScene.h30 static const int NUM_BOIDS = 100; variable
38 Boid* mBoids[NUM_BOIDS];