Searched refs:PerspectiveMeshNode (Results 1 – 5 of 5) sorted by relevance
/cts/tests/openglperf2/jni/graphics/ |
D | PerspectiveMeshNode.cpp | 19 PerspectiveMeshNode::PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId) : in PerspectiveMeshNode() function in PerspectiveMeshNode 23 void PerspectiveMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection)… in before() 64 void PerspectiveMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
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D | PerspectiveMeshNode.h | 23 class PerspectiveMeshNode: public TexturedMeshNode { 25 PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId); 26 virtual ~PerspectiveMeshNode() {}; in ~PerspectiveMeshNode()
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/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
D | FullPipelineRenderer.cpp | 163 PerspectiveMeshNode* meshNode = new PerspectiveMeshNode(mMesh, mTextureId); in setUp()
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | GlowingScene.cpp | 157 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[3]); in updateSceneGraphs() 173 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[2]); in updateSceneGraphs()
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | FlockingScene.cpp | 149 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[1]); in updateSceneGraphs() 169 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[0]); in updateSceneGraphs()
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