Searched refs:ReferenceRenderer (Results 1 – 3 of 3) sorted by relevance
25 ReferenceRenderer::ReferenceRenderer(ANativeWindow* window) : in ReferenceRenderer() function in ReferenceRenderer29 bool ReferenceRenderer::setUp(int workload) { in setUp()66 bool ReferenceRenderer::tearDown() { in tearDown()79 bool ReferenceRenderer::update(int frame) { in update()81 int sceneId = frame / ReferenceRenderer::FRAMES_PER_SCENE; in update()82 int localFrame = frame % ReferenceRenderer::FRAMES_PER_SCENE; in update()88 void ReferenceRenderer::drawWorkload() { in drawWorkload()
31 if (numFrames > (ReferenceRenderer::FRAMES_PER_SCENE * ReferenceRenderer::NUM_SCENES)) { in Java_android_opengl2_cts_reference_GLGameActivity_startBenchmark()36 ReferenceRenderer* renderer = new ReferenceRenderer(nativeWindow); in Java_android_opengl2_cts_reference_GLGameActivity_startBenchmark()40 setUpTimes, 0, ReferenceRenderer::NUM_SETUP_TIMES, renderer->mSetUpTimes); in Java_android_opengl2_cts_reference_GLGameActivity_startBenchmark()
22 class ReferenceRenderer: public Renderer {24 explicit ReferenceRenderer(ANativeWindow* window);25 virtual ~ReferenceRenderer() {}; in ~ReferenceRenderer()